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I'm helping on ripping some of this game's models as well.
But there's something that makes me mad sometimes, the UV disorder. For example, Dubior has all the textures right, but when you watch them on Maya or 3DS Max the eyes are cut into many pieces and do not form the full circle. The UV shell is not out of the UV Map because of an error, but it's intended to be that way, since it's supposed to reflect.
I'm not sure if Dubior has any hope, but I want to include Kabula, which it only has the cannon texture by half. Am I able to edit the UVs so it looks right?
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(08-11-2016, 01:36 PM)SuprRooster Wrote: I'm helping on ripping some of this game's models as well.
But there's something that makes me mad sometimes, the UV disorder. For example, Dubior has all the textures right, but when you watch them on Maya or 3DS Max the eyes are cut into many pieces and do not form the full circle. The UV shell is not out of the UV Map because of an error, but it's intended to be that way, since it's supposed to reflect.
I'm not sure if Dubior has any hope, but I want to include Kabula, which it only has the cannon texture by half. Am I able to edit the UVs so it looks right?
I don't know how Maya or 3DS Max works, but you should edit the texture in Photoshop so that the edges reflect for the UVs, and also shrink the UV map to fit with the new texture size.
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(08-11-2016, 01:43 PM)nobody231 Wrote: (08-11-2016, 01:36 PM)SuprRooster Wrote: I'm helping on ripping some of this game's models as well.
But there's something that makes me mad sometimes, the UV disorder. For example, Dubior has all the textures right, but when you watch them on Maya or 3DS Max the eyes are cut into many pieces and do not form the full circle. The UV shell is not out of the UV Map because of an error, but it's intended to be that way, since it's supposed to reflect.
I'm not sure if Dubior has any hope, but I want to include Kabula, which it only has the cannon texture by half. Am I able to edit the UVs so it looks right?
I don't know how Maya or 3DS Max works, but you should edit the texture in Photoshop so that the edges reflect for the UVs, and also shrink the UV map to fit with the new texture size.
I figured out what I was doing wrong. You do not have to edit the textures at all, the main problem is the UV default settings. I mirrored the UVs and turned off a filter (that was creating a cross line) and it worked! But that brings me to another problem, the exported DAE file is not quite saving those minor edits. I've tried many ways to change the default settings and export them according to the model's correct UV orientation, but it still opens up with the UVs repeated instead of mirrored, and the filter on.
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08-14-2016, 06:57 PM
(This post was last modified: 08-14-2016, 07:02 PM by nobody231.)
(08-14-2016, 01:54 PM)SuprRooster Wrote: (08-11-2016, 01:43 PM)nobody231 Wrote: I don't know how Maya or 3DS Max works, but you should edit the texture in Photoshop so that the edges reflect for the UVs, and also shrink the UV map to fit with the new texture size.
I figured out what I was doing wrong. You do not have to edit the textures at all, the main problem is the UV default settings. I mirrored the UVs and turned off a filter (that was creating a cross line) and it worked! But that brings me to another problem, the exported DAE file is not quite saving those minor edits. I've tried many ways to change the default settings and export them according to the model's correct UV orientation, but it still opens up with the UVs repeated instead of mirrored, and the filter on.
I don't think DAE files have that setting. For that matter, Blender doesn't have that setting. So I think that's why it wasn't saved.
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08-14-2016, 08:33 PM
(This post was last modified: 08-14-2016, 08:34 PM by SuprRooster.)
So should I export and upload it that way? Because that's the only thing bugging me right now.
Here's how it looks fixed: http://i.imgur.com/RTowEin.jpg
Here's how it export: http://i.imgur.com/q2Nacxl.jpg
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I think it might be texture clamping?
I dunno.
I like to make models in my free time. I also make weird games, too.
(08-14-2016, 08:33 PM)SuprRooster Wrote: So should I export and upload it that way? Because that's the only thing bugging me right now.
Here's how it looks fixed: http://i.imgur.com/RTowEin.jpg
Here's how it export: http://i.imgur.com/q2Nacxl.jpg Looks more like texture mirroring, not texture clamping. If you can, please take the time to edit the textures directly to have mirrored copies both horizontally and vertically, and modify the UV map tiling where necessary.
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If it's texture mirroring, It shouldn't be hard to fix.
If you want, you could send the bugged model to me, and I could fix it.
I like to make models in my free time. I also make weird games, too.
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Anyway, I'm currently at work on fixing up Kirby's textures. It shouldn't take too long, but the model may be rejected if I screw something up again.
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08-16-2016, 08:34 AM
(This post was last modified: 08-16-2016, 09:39 AM by SuprRooster.)
(08-15-2016, 07:58 AM)Random Talking Bush Wrote: (08-14-2016, 08:33 PM)SuprRooster Wrote: So should I export and upload it that way? Because that's the only thing bugging me right now.
Here's how it looks fixed: http://i.imgur.com/RTowEin.jpg
Here's how it export: http://i.imgur.com/q2Nacxl.jpg Looks more like texture mirroring, not texture clamping. If you can, please take the time to edit the textures directly to have mirrored copies both horizontally and vertically, and modify the UV map tiling where necessary.
So I can edit the original textures so they look like in-game, because that was my only concern and I was finding another way to not touch the original textures. So thanks for the suggestion, I'll edit the textures asap!
(08-15-2016, 10:46 AM)Fillerthefreak Wrote: If it's texture mirroring, It shouldn't be hard to fix.
If you want, you could send the bugged model to me, and I could fix it.
I'll manage to fix the problem, but thanks for your support. Though, you could help me with these textures if you want.
These are the Billard Balls that appear in the casino areas (most of the time) but middle texture is repeated on its side by a little.
Don't bother to resend them to me if you fix them, you take all the credit for fixing it.
And with those questions clarified there's yet another one I must know.
I've found several models use a texture called "__Dummy.png". For Dubior, for example, it makes sense that it's being used as a placeholder for the signal, since they probably edited the color in their engine to be yellow (like in-game). But there are other cases in which the models do not show any sign of the __Dummy file being used, though it's linked to be shown but it won't appear. Also there's a Spear Waddle Dee model that contains both __Dummy and an actual duplicate of the model as a dummy (which has the __Dummy "grey" texture) inside the textured model.
Should this file be included in the upload although it's not shown sometimes?
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08-16-2016, 12:24 PM
(This post was last modified: 08-16-2016, 12:24 PM by Filler.)
Does this look right? It looked like a texture clamping issue, but I added 7 extra pixels on horizontal each side of the texture, then slightly edited the UV to fit. The texture size is now 78 x 64.
Also, I think Dummy is used on models that don't need textures?
I like to make models in my free time. I also make weird games, too.
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08-16-2016, 12:39 PM
(This post was last modified: 08-16-2016, 12:45 PM by SuprRooster.)
(08-16-2016, 12:24 PM)Fillerthefreak Wrote: Does this look right? It looked like a texture clamping issue, but I added 7 extra pixels on horizontal each side of the texture, then slightly edited the UV to fit. The texture size is now 78 x 64.
Also, I think Dummy is used on models that don't need textures?
Looks good to me, good job!
That's the point, but the dummy texture is on the Billard Balls file as well (and many other models that are complete).
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08-16-2016, 02:24 PM
I finally fixed Dubior's textures, thank you all for your help! Now I probably have to do everything again for the 2.0/EX textures.
Does it look good?
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(08-16-2016, 02:24 PM)SuprRooster Wrote: I finally fixed Dubior's textures, thank you all for your help! Now I probably have to do everything again for the 2.0/EX textures.
Does it look good?
It looks like it should work. But did you get any of the specular maps out?
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(08-16-2016, 04:29 PM)nobody231 Wrote: (08-16-2016, 02:24 PM)SuprRooster Wrote: I finally fixed Dubior's textures, thank you all for your help! Now I probably have to do everything again for the 2.0/EX textures.
Does it look good?
It looks like it should work. But did you get any of the specular maps out?
Yes, and I modified them according to the mirrored texture. The main body is the only one with a specular map.
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