02-07-2020, 05:25 PM
Hey guys, made a Patreon for the project:
https://www.patreon.com/rickomax
https://www.patreon.com/rickomax
PSXPrev (PSX Model/Texture Viewer) (Released!)
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02-07-2020, 05:25 PM
Hey guys, made a Patreon for the project:
https://www.patreon.com/rickomax Thanked by: lemurboy12, Cavan Ashton
02-08-2020, 12:34 PM
Thanks! Now we can finally view all the animations from Parappa the Rapper games.
Thanked by: rickomax
02-09-2020, 09:32 AM
(This post was last modified: 02-10-2020, 06:46 PM by Cavan Ashton.)
Some unknown issues from psxprev i discovered:
1. Croc models don't have any UV Mappings 2. We get an error when scanning for TMD 3. Some textures on the vram pages won't show up on the model again (Nevermind. the models vram page is wrong and you can easily change it.) 4. PaRappa the Rapper & Um Jammer Lammy games at the end of an VDF animation is missing. (I don't know if thats normal.) I don't know if these issues will be fixed in time, but it's worth a shot.
PSXPrev 0.9.6
Added Neversoft PSX files support (missing normals and textures at the moment) Added auto limbs attachment feature to Neversoft PSX files https://github.com/rickomax/psxprev/rele...sxprev.zip Thanked by: Cavan Ashton
02-10-2020, 03:34 PM
Do you think you can add N-Space game support? because the data in Rugrats: Search for Reptar uses .BIN Files.
Does this work with pepsiman? I can't seem to get it working
Code: Scan begin 02/11/2020 07:22:10
02-11-2020, 11:28 AM
(02-11-2020, 05:23 AM)Santikun Wrote: Does this work with pepsiman? I can't seem to get it working Your iso is not a ISO-9660. Try to find the image in the Bin format and us WinBin2Iso to convert it.
02-11-2020, 12:49 PM
Okay, I found a working .bin, but it gives me empty models and mostly corrupt textures
https://i.imgur.com/x9OR7Am.png
PSXPrev 0.9.7
https://github.com/rickomax/psxprev/rele...sxprev.zip Added TMD metadata loading Added MIME-TMD loading Fixed VDF/HMD-MIME-VDF playback Fixed HMD primitive IDs Added animation type parameter (Common, vertex-diff, normal-diff, per-axis, roll-pitch-yaw and matrix) Added grid option Thanked by: Cavan Ashton
02-12-2020, 01:21 AM
New version fixed the invisible models, but they're quite corrupt
https://i.imgur.com/CcV8uXH.png
02-12-2020, 07:59 AM
https://github.com/rickomax/psxprev/rele...sxprev.zip
Added "Ignore TMD Version" flag Fixed parser for older .PSX formats
02-12-2020, 09:02 AM
(02-12-2020, 01:21 AM)Santikun Wrote: New version fixed the invisible models, but they're quite corruptThat seems to look like the PlayStation Logo.
02-13-2020, 01:11 AM
(02-12-2020, 09:02 AM)Cavan Ashton Wrote:Yeah, it does, but as you can see it's quite messed up(02-12-2020, 01:21 AM)Santikun Wrote: New version fixed the invisible models, but they're quite corruptThat seems to look like the PlayStation Logo.
https://github.com/rickomax/psxprev/rele...sxprev.zip
Added light options Added background and ambient color options Added mask color Fixed HMD vertex animation parsing |
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