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★ The Sonic Adventure 2 Problem ★ - Dreamcast Ripping
#16
(09-13-2016, 03:40 PM)Carpaccio Wrote: Looks pretty good, actually, despite the face clashing. Hey, could you help me out, I'm trying to get the various chao fruit for a project of mine. Could you either rip them for me or show me how to do it myself? Either is fine, haha.

I'd love to help in trying to find them. I'm not actually sure where to start with finding the models. I'll do some looking and edit this post (or post a new response) if and when I find anything.

As far as you looking yourself, get yourself a hex editor and start looking for the models in files. It's the only concrete method for finding models.

EDIT: Okay, so I did some digging in the Chao Stage files and found nothing. But I did find some stuff in the CHAO.bin file. Sadly no fruits, but they might still be in there. Just not rippable as of right now. Here's what all I could get ripped though.

[Image: 90d473117e0e2b5a2f27a1e3316f7149.png]

I'm not sure what all of this is, but I know that Omochao is in here. The tree objects, the race objects, and all of the animals are in here as well.
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#17
(09-13-2016, 06:57 PM)ItsEasyActually Wrote:
(09-13-2016, 03:40 PM)Carpaccio Wrote: Looks pretty good, actually, despite the face clashing. Hey, could you help me out, I'm trying to get the various chao fruit for a project of mine. Could you either rip them for me or show me how to do it myself? Either is fine, haha.

I'd love to help in trying to find them. I'm not actually sure where to start with finding the models. I'll do some looking and edit this post (or post a new response) if and when I find anything.

As far as you looking yourself, get yourself a hex editor and start looking for the models in files. It's the only concrete method for finding models.

EDIT: Okay, so I did some digging in the Chao Stage files and found nothing. But I did find some stuff in the CHAO.bin file. Sadly no fruits, but they might still be in there. Just not rippable as of right now. Here's what all I could get ripped though.

[Image: 90d473117e0e2b5a2f27a1e3316f7149.png]

I'm not sure what all of this is, but I know that Omochao is in here. The tree objects, the race objects, and all of the animals are in here as well.

So somebody actually figured out a way to rip sa2b ! well done can you make a tutorial or help me ripping all Rouge's models (including dlc) it would be very kind of you, and question does uv match the model after exporting ? and finally do you know a way to import back models into the game after modifying them ?
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#18
Actually it's been known for quite a while. Tools can be found on MainMemory's site.

http://info.sonicretro.org/SCHG:Sonic_Ad..._Locations
http://info.sonicretro.org/SCHG:Sonic_Ad...e/Textures
http://info.sonicretro.org/SCHG:Sonic_Ad..._Locations
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#19
(04-18-2017, 10:42 AM)MidnightXS Wrote: Actually it's been known for quite a while. Tools can be found on MainMemory's site.

http://info.sonicretro.org/SCHG:Sonic_Ad..._Locations
http://info.sonicretro.org/SCHG:Sonic_Ad...e/Textures
http://info.sonicretro.org/SCHG:Sonic_Ad..._Locations

Thanks but that's level editing and I know about that but what about characters model editing ? Is that even a thing I read that it wasn't or at least hard from mainmemory he attempted on Sonic at some point but I don't know how far it has gone since but now ItsEasyActually ripped Chaos enemy so I'm curious to know how he did that, sometimes SAMDL suceed at importing .sa2mdl and sometimes not I wonder why. Am I missing a step somehow ? something like .sa2mdl files being compressed again but I doubt it since I already extracted them from .prs
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