Hello,
I decide to ripping several sprites from game Torneko for PlayStation using for that psx_vram program. I'm already know how to use this program, but sprites from psx_vram sheet is difference in size from emulator screenshots. I use ePSXe_v1.9.25a emulator and my monitor has 1280x1024 screen resolution. Can someone tell me optimal emulator configurations for right original vision, like it to be in game, without filtering and others optimizations? Its be better if you demonstrate it in screen-capture of config main video plugin and soft plugin.
Some sprite animations from this game you can already see on my DA page - > http://mic32.deviantart.com/
I afraid maybe my works has some mistakes in pixel organization or color index from it original.
PS: Sorry for the poor English.
I decide to ripping several sprites from game Torneko for PlayStation using for that psx_vram program. I'm already know how to use this program, but sprites from psx_vram sheet is difference in size from emulator screenshots. I use ePSXe_v1.9.25a emulator and my monitor has 1280x1024 screen resolution. Can someone tell me optimal emulator configurations for right original vision, like it to be in game, without filtering and others optimizations? Its be better if you demonstrate it in screen-capture of config main video plugin and soft plugin.
Some sprite animations from this game you can already see on my DA page - > http://mic32.deviantart.com/
I afraid maybe my works has some mistakes in pixel organization or color index from it original.
PS: Sorry for the poor English.