Users browsing this thread: 1 Guest(s)
Port mockups/palette swaps thread
#1
Hey all, thought I'd post this thread here since I think it's more likely to get some contributions.
Lately I've taken an interest in mockups of game ports from one system to another, specifically demakes to the SMS. Using paint.net with the selective palette plugin (or Gimp if the palette you want to convert to uses 256 colors or less), you can replicate a console's palette and then auto-convert a screenshot to that palette.

The result tends to be pretty decent, but usually you can improve things a lot with some tweaking by hand. I looked up the values for the SMS and MD and had a go with some SNES and MD games, and to my surprise they look pretty good. Using color reduction to 32 or 64 colors respectively in Gimp didn't even change anything in most cases. Obviously the sprite size, resolution, sub palette and tileset limitations aren't really considered here but still. If anyone's interested in trying this themselves, below I have linked to palette files (.txt files, name them however you want) for the SMS and MD palettes to use with paint.net, and the plugin.

SMS (Sega Retro): m.uploadedit.com/ba3s/14758521497.txt
NES ("Kizul's definitive NES palette"): m.uploadedit.com/ba3s/1475852028162.txt
MD/GEN (Gimp): m.uploadedit.com/ba3s/147585212025.txt
Selective Palette plugin for paint.net (put in Effects folder): paint.net.amihotornot.com.au/features/effects/plugins/color/Selective_Palette/

[Image: Ysdi6gp.png]
[Image: VivvbUb.png]
ARC to SMS, resolution adjusted with moved HUD

[Image: guboNSa.png]

[Image: xBcdYR6.png]
SNES to SMS

Other mockups I've done: http://imgur.com/a/hZY0t
Reply
Thanked by:
#2
Don't be shyguys!

[Image: p8iVuJ1.png]
[Image: pTIxrlZ.png]
ARC>SMS with some variations on the choppers' schemes.
Reply
Thanked by:
#3
Dragon Quest 2 - SNES>SMS

[Image: g4kLt5E.png]
[Image: VSmepyE.png]
[Image: y4aE9ye.png]
[Image: agJ8F8y.png]

Super Metroid - SNES>SMS
[Image: skgNrh2.png]
[Image: 6mc59ov.png]
[Image: zsS8dgZ.png]

Mega Man X3 - SNES>SMS
[Image: 08gBD6I.gif]
[Image: WVlepIC.gif]
Reply
Thanked by:
#4
i really dont see any use in this at all

if it's fun for you then thats ok but here we like to actually do original things instead of simply color reducing a game screenshot
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Reply
Thanked by: Filler, Zapchu25
#5
If you're going to make demakes, why not create some original art to go with it? Like this C64 Metroid or GBC Dark Souls. You don't have to start big, either. Start with something like the original Game Boy and work your way up to awesome SNES mockups. Big Grin
Reply
Thanked by: miyabi95_, Hiynastrike
#6
^I can't quote you for some reason but the point was to have something easy to join in on, but that you can take much further if you wanted to.

(10-28-2016, 05:19 AM)Gors Wrote: i really dont see any use in this at all

if it's fun for you then thats ok but here we like to actually do original things instead of simply color reducing a game screenshot

That's not what I'm doing, which the comparison between auto conversion and handpicked clearly show. Also, like I said, anyone is free to make mockups that take all limitations of a system into consideration. 

Try to be more constructive next time. Smile
Reply
Thanked by:
#7
Out Zone ARC>Mega Drive:
[Image: wwFu7j2.png][Image: uuVfAwS.png]

Ninja Gaiden NES>Master System:
[Image: U2jaFbs.png]

[Image: 0Fo15wH.png]

Fantasy Zone SMS Edit:
[Image: JXZ7Dqy.gif][Image: JpbbwqL.png]

ARC ver. with SMS color:
[Image: NOQq2ED.png]
[Image: bhM37BL.png]
Reply
Thanked by:


Forum Jump: