Your rip looks good but it could be skewed a bit since it seems to be screen ripped I can't tell, also you're missing a few important textures like normal (DiffuseName_n), specular(DiffuseName_s), and from what I can tell reflective(DiffuseName_r) maps.
If you want to get rigging and all the appropriate textures, the game is made in unity and
UnityStudio can open and export models from the unityraw files in the assetbundles folder.
The files won't show in explorer since they have no file extension
File > Load File > select unity bundle files in the drop down menu > assetbundles folder > type name of file you want to open.
after that check the model you want to export as shown
here , then click export and selected 3d objects
You might need to then use
neosis to flip it's UVs and convert to dae if your preferred 3d program can't open ascii fbx's. If you do this make sure to delete any file paths neosis may have made in the .dae with a text editor, same applies if you go with no rigging .obj instead make sure to use -objmtl when exporting obj in neosis.
make sure the rigging isn't broken by testing the bones.
and viola:
If my explanation is no good, Pingu! or somebody else might be able to explain it better. Feel free to submit this rip below as your own if you'd like.
Dream Genie - Djinn