11-03-2016, 10:02 PM
Alright
First off; Dragon Quest Heroes
The furthest I've gotten with porting the models is through this tutorial. It seems to work fine up until I get to testing it in Poser. The times I do get the bones to load the model comes out a distorted mess. Other problems include the model becoming invisible, not even being viewable through the wireframe mode.
I believe it has to do with these white corners around the model.
Secondly, Return to Dreamland.
I'm having trouble porting Marx (Stone Statue) into 3DS Max. It looks fine in Brawlbox, but once it gets ported to .DAE Brawlbox removes the second texture and it's properties, leaving the port to look like this.
Any ideas?
Thanks!
First off; Dragon Quest Heroes
The furthest I've gotten with porting the models is through this tutorial. It seems to work fine up until I get to testing it in Poser. The times I do get the bones to load the model comes out a distorted mess. Other problems include the model becoming invisible, not even being viewable through the wireframe mode.
I believe it has to do with these white corners around the model.
Secondly, Return to Dreamland.
I'm having trouble porting Marx (Stone Statue) into 3DS Max. It looks fine in Brawlbox, but once it gets ported to .DAE Brawlbox removes the second texture and it's properties, leaving the port to look like this.
Any ideas?
Thanks!