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Hi all,
yes sso changed the file structure, but is not difficult to break the new packed files.
In Packfiles folder are file.csa for data and csaheader for filename, size, crc and position.
Is very easy to build a packer. you need a programming language like java and a hex editor like HxD(for windows).
Unfortunately, SSO has encrypted the PTE files -.-
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(06-24-2018, 02:39 PM)wiesel-flink Wrote: Hi all,
yes sso changed the file structure, but is not difficult to break the new packed files.
In Packfiles folder are file.csa for data and csaheader for filename, size, crc and position.
Is very easy to build a packer. you need a programming language like java and a hex editor like HxD(for windows).
Unfortunately, SSO has encrypted the PTE files -.- hi, i would really like to learn this (istg i will keep it only for myself)
do you have some tutorial how to learn programming language?
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10-11-2018, 06:01 AM
(This post was last modified: 10-11-2018, 06:02 AM by ekhem.)
[quote pid='645111' dateline='1528638641']
How did you do that ?
Will you say?
[/quote]
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(06-10-2018, 08:50 AM)wiesel-flink Wrote: Moje pierwsze własne stworzenie Morgan X Paint
Jak ci się podoba moje pierwsze dzieło? Cieszę się z opinii.
WOW
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Hi,
I've been wanting to make my own custom SSO skin for a while now but unfortunately I know next to nothing about coding. Could someone help me out?
Thanks
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would appreciate further info on the old format (pme, pmt, etc) as I have no experience with creating a converter
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(04-25-2020, 08:38 AM)KZ_3D Wrote: (11-02-2018, 10:03 PM)waddigator Wrote: would appreciate further info on the old format (pme, pmt, etc) as I have no experience with creating a converter
I have a data.zip file from 2016. It has 15739 files (.pte, .pme files).
I don't remember where these files came from.
Hi
Do you still have this folder? If so, can you send it to me? I would appreciate that
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05-05-2021, 02:57 AM
(04-25-2020, 08:38 AM)KZ_3D Wrote: (11-02-2018, 10:03 PM)waddigator Wrote: would appreciate further info on the old format (pme, pmt, etc) as I have no experience with creating a converter
I have a data.zip file from 2016. It has 15739 files (.pte, .pme files).
I don't remember where these files came from.
I would be really thankful if you could send it to me too please...
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(04-25-2020, 08:38 AM)KZ_3D Wrote: (11-02-2018, 10:03 PM)waddigator Wrote: would appreciate further info on the old format (pme, pmt, etc) as I have no experience with creating a converter
I have a data.zip file from 2016. It has 15739 files (.pte, .pme files).
I don't remember where these files came from.
I would be very interested
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(06-03-2021, 11:10 AM)KZ_3D Wrote: (06-02-2021, 07:20 PM)LuvLuvLluvia Wrote: I would be very interested
I sent a PM to you.
Hi! can you send it to me too?
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(06-03-2021, 11:10 AM)KZ_3D Wrote: (06-02-2021, 07:20 PM)LuvLuvLluvia Wrote: I would be very interested
I sent a PM to you.
Can you send it to me too please
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Does anyone know how to change the horse texture and then test it out on game?
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(12-31-2016, 06:44 AM)KZ_3D Wrote: I released the 3D Object Converter v6.501 as a web update that supports the .pme model and .pte texture formats.
How to get it:
- Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download the portable version and extract it into a folder.
- Run 3D Object Converter.
- Use the Help/Check for updates... function to get the latest update.
You can export the loaded object's texture files (.pte bitmap) using the Tools/Export the material table's textures to .bmp files function.
Hi, am very beginner to ripping game files and reading them. When I use 3D Object Converter with .pme files, I get an error about unsupported file type, or if it opens it's only white area in the programme. Can someone who has successfully opened these models assist? I am trying to open models from Star Academy and Star Stable games.
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