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Overwatch Ripping Thread
#1
As you may know, I've recently delved into the files of Overwatch and managed to PROPERLY extract an entire model, alongside possible working animations. Special thanks to Random Talking Bush for aid in converting textures properly. I'll be illustrating on here the steps required in order for extraction, as I can't do this all on my own. It's a basic knowledge of understanding how the textures are used in the engine. Here's a few things you're going to need:

Peardian's Texture Remix
Noesis(For Texture Conversion)
Over Tool for Initial Extraction
OPTIONAL: OWMImporter for importation of models. (Can use the model tool that's contained in overtool as well.)
Overwatch Animation Converter:
.zip   Overwatch_anim.zip (Size: 25.46 KB / Downloads: 600)
-Some version of Blender

Step 1: Extraction

Read this thread here on how to extract using OverTool(Much easier than explaining it)
https://owdev.wiki/Tutorial/Extracting_with_OverTool

Step 2: Conversion of Textures
Step 2-A: Using batch folder processing, open all of the *.dds textures in Noesis and convert them all to *.PNG.

Diffuse Texture Conversion:
Mask Map Conversion (Oh my gosh PLEASE read!!!):
Normal Maps:
Step 3: Animations
That's really it, just import the models using the OWMImporter linked above, and export as a .dae (Only dae submissions will be accepted, as a model-checker as I KNOW it's easily do-able). Make sure to follow all the standards TMR requires in submissions, and have fun ripping! Here's a list of models already up:

Questions? Comments? Concerns? Ask below, I'd love to help!
~Pingu! (Noot-Noot!!!)
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#2
I think the Mask Map does work like this (this works with ue4):
   
PS: The blue channel is (almost) equal to the green one, so i hardly think they're used for two different things.
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#3
(12-25-2016, 03:27 AM)Lumcoin Wrote: I think the Mask Map does work like this (this works with ue4):

PS: The blue channel is (almost) equal to the green one, so i hardly think they're used for two different things.
Yeah, that's exactly how they work. But, they're different values, and are used for different things.
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