In order to save polygons, the main body of the Bob-Omb is a textured circle on a one-sided square that always faces the camera. The same principle was used in Super Mario 64, but for a LOT of enemies. That's why so many enemies use 'spheres' in that game.
(12-31-2016, 05:57 PM)Tiberious Wrote: In order to save polygons, the main body of the Bob-Omb is a textured circle on a one-sided square that always faces the camera. The same principle was used in Super Mario 64, but for a LOT of enemies. That's why so many enemies use 'spheres' in that game.
Ooooh.. Is there a way to do that "always faces the camera" in 3D Blender with modifications? I don't know if it's off-topic.
01-02-2017, 01:10 AM (This post was last modified: 01-02-2017, 01:11 AM by Pingus!.)
You haven't seen any progress on submissions, nor will you for awhile, as there are 850+ models waiting since OCTOBER to be checked. There's only four people checking it, and we're also quite busy in real life, so it's very hard for us to gain a decent amount of time to do so. Considering, we have people who constantly submit each day (and don't get me wrong I love it) which also attributes to the amount in the queue. No worries, we'll get around to it. Have patience .
07-26-2017, 03:11 PM (This post was last modified: 07-26-2017, 03:14 PM by CaramelPuffpuff.
Edit Reason: I lost my bomb.
)
(07-25-2017, 12:48 AM)TamagoChan Wrote: The texture paths in the .mtl file have:
"C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\mat_bombhei.png"
Where it should only have:
"mat_bombhei.png"
This can be easily fixed in notepad by doing a search and replace, it's not a big problem.
OOooh, so I should remove the entire "locations of files starting from C:" EXCLUDING the images? I'll see if I could do it
EDIT: Ok, I'm lost. T-T How do I change the locators into the "mat_bombhei.png" only?
I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".
Come on, it should not be this slow when I replied this about a month. I want to help rip more stuff for the community, but you guys keep isolating minority-rank on something like this.
08-29-2017, 06:59 PM (This post was last modified: 08-29-2017, 07:00 PM by Friedslick6.)
(08-13-2017, 10:10 PM)CaramelPuffpuff Wrote: I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".
Come on, it should not be this slow when I replied this about a month. I want to help rip more stuff for the community, but you guys keep isolating minority-rank on something like this.
OBJ, DAE and MTL files are just plaintext files, meaning their contents can be altered in a text editor.
Open the MTL file in a text editor with a replace feature (Notepad will do), and replace "C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\" with "" (excluding quotes).
Doing so will replace the path with nothing, and then the material library will rely on the textures being in the same location as itself.
Do the same for the OBJ file to make sure.
(08-13-2017, 10:10 PM)CaramelPuffpuff Wrote: I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".
Come on, it should not be this slow when I replied this about a month. I want to help rip more stuff for the community, but you guys keep isolating minority-rank on something like this.
OBJ, DAE and MTL files are just plaintext files, meaning their contents can be altered in a text editor.
Open the MTL file in a text editor with a replace feature (Notepad will do), and replace "C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\" with "" (excluding quotes).
Doing so will replace the path with nothing, and then the material library will rely on the textures being in the same location as itself.
Do the same for the OBJ file to make sure.
THANK YOU! Finally, the answer I been waiting! ; w ;
Alright, going to submit it again, agaaaaainnnnnn.
Finallllyyyy. =w= I re-submit the model with fixes. Because I'm in a good mood, I also included a guide on making it pixellated [like Minecraft] AND making Alpha render. B)
Here's ANOTHER attempt to submit, NOW including my tutorial.
09-05-2017, 01:03 AM (This post was last modified: 09-05-2017, 01:09 AM by Friedslick6.)
(09-01-2017, 12:46 PM)CaramelPuffpuff Wrote: Finallllyyyy. =w= I re-submit the model with fixes. Because I'm in a good mood, I also included a guide on making it pixellated [like Minecraft] AND making Alpha render. B)
Here's ANOTHER attempt to submit, NOW including my tutorial.
Looks good.
To avoid having to fix this again in the future, set Path Mode to Relative in the Export OBJ section of the left-hand panel of Blender while choosing the directory to export the model to
Also, consider exporting to the Collada DAE format for later submissions. Then you can export the model's skeletal structure for animations as well.