Posts: 12
Threads: 4
Joined: May 2008
05-25-2008, 03:01 PM
(This post was last modified: 05-25-2008, 04:22 PM by Shadowplam64.)
For those of you who think that making Luigi's mansion into a non 3D game, I'm afraid that you are sadly mistaken. I am editing luigi sprites from the gameboy color Mario Tennis. It is an 8 direction game and it can actually be used if I can make the same kind of walking that was used in the actual video game. I will need help with the ghosts, bosses, text, tiles, portraits, the game boy horror thing that shows what you have, other meters, and the rest of the stuff except for Luigi and the poltorgust 3000.
Material:
Posts: 12
Threads: 4
Joined: May 2008
I guess that nobody cares.
Posts: 1,410
Threads: 16
Joined: May 2008
You posted this a little under 2 hours ago.
You have to give time for people to post.
The sprites are very blocky, and they need more contrast.
I was honestly expecting a M&L style project.
Give me my own member group!
--
megazario Wrote:quite amazing good job make up more keep up the good work
plz dont give me a bad point plz for sounding a bit gay here
Posts: 22
Threads: 0
Joined: May 2008
Its not that no one cares, I think it'd be a good idea, but it depends on the sprites... they're good but not great. Just being honest so don't get mad at me.
Posts: 12
Threads: 4
Joined: May 2008
I'm not all that good at spriting, but what other 8 direction style has possibilities of luigi's mansion, I don't know how to do that, but I'll try.
Posts: 632
Threads: 51
Joined: May 2008
Since you're dropping the graphics to Gameboy, you should make the communication device a Game N Watch.
Posts: 140
Threads: 9
Joined: May 2008
I think you should make the sprites bigger.
Posts: 168
Threads: 5
Joined: May 2008
use m&l sprites, they would be better
Posts: 289
Threads: 11
Joined: May 2008
Why would you make it in the gameboy sprites? Becuase it makes it hard to see that that's a vacuum.