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I'm trying to rip the data from what I assume are models from Super Mario Run. They are compressed.stir.unity3d files and.bytes files. I've uploaded a few on mega.nz /#!HJZxETaJ!jfdlmjeEcdPVz4CfJc2Z_S7UOLS05-b9KoWvORHSnJg I've tried using unity studio, but it didn't work. If anyone has any information, please let me know.
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Rename data files to .assets extension and open them.
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Which ones are the data files? unity3d or bytes
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03-27-2017, 02:09 AM
(This post was last modified: 03-27-2017, 02:09 AM by iyenal.)
All the packages with random caracters without extensions. For the first part.
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(03-27-2017, 11:14 AM)iyenal Wrote:
I don't have those.
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Should work though but Unity Studio tends to miss things. Try " Load folder " instead of file and choose that whole folder. Else and/or also get UnityEX by DragonZH off the web. You have to load them individually but you'll be guaranteed to not miss any important files with it.
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(03-27-2017, 01:33 PM)SickAlice Wrote: Should work though but Unity Studio tends to miss things. Try " Load folder " instead of file and choose that whole folder. Else and/or also get UnityEX by DragonZH off the web. You have to load them individually but you'll be guaranteed to not miss any important files with it.
That didn't work
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You extracted from the iOS version ? I have the Android version.
I think Disunity or Unity Assets Explorer is better for exploring .unity3d
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Nope, that's the android version.
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I hate to necrobump this thread, but I'm curious if anyone's been on this ripping issue as of late. I'm interested in seeing if it actually utilizes models for one.