Posts: 37
Threads: 0
Joined: Aug 2011
(05-10-2017, 08:29 PM)CP Cornal Wrote: Hi everyone, I get some .bin files from YGO Duel Terminal Arcade game, and I wanna know if someone can help to extract the models.
Inside of .bin files are the model, textures, bones and animations.
Here's some examples:
https://drive.google.com/open?id=0B0GPnY...nJoMFVKTW8
The .bin files can be opened with this script created by Aluigi:
I hope someone can help, Regards
Imports meshes, uv's, and skeletons, but no skinning because I couldn't be arsed.
http://www.mediafire.com/file/64ckasop2a...oh_duel.ms
Posts: 4
Threads: 1
Joined: May 2017
Thanks a lot killercracker, you're awesome
Posts: 46
Threads: 7
Joined: Apr 2010
Bump, how is it going? Are you going to upload it to Models-Resource? Also, how did you get your hands on those bin files?
Posts: 2
Threads: 0
Joined: Apr 2017
(05-25-2017, 12:59 AM)CP Cornal Wrote: my main purpose was emulate the game, but is impossible because the security in the game is too weird.
So, what are your plans regarding this? Was the "Duel Terminal HDD" dump originally dumped by you, or given to you by someone else? Are you going to make the entirety of the game available somewhere, so that others can take a crack at emulating it? Or is it already available somewhere else? If you're not allowed to discuss something here, just PM me then.
(in advance, I'm not competent at all in emulating things)
Posts: 4
Threads: 1
Joined: May 2017
The dump was made for another guy, I've tried to do this game works, but without luck, and I post it in Emuline.org looking for some help.
Posts: 18
Threads: 5
Joined: Dec 2016
What format would you convert the .bin files to, and how would you do it?
Posts: 18
Threads: 5
Joined: Dec 2016
I know I'm necroposting at this point, but I'd like to know how to run that script you were talking about.
Posts: 13
Threads: 3
Joined: Feb 2016
so do any of you have the models from the latest duel terminals with the zexal models
Posts: 13
Threads: 3
Joined: Feb 2016
has anyone got all the model-config.bin and has anyone extracted all the model.bin files from them yet
and has anyone found out how to extracted them
Posts: 13
Threads: 3
Joined: Feb 2016
have any of you at all figured out how to import the models properly because the max script that imports the models into 3ds max renames all the objects and the names of the bones would help if they where what they are supposed to be named
Posts: 13
Threads: 3
Joined: Feb 2016
does any one know how to reverse engineer the files that were extracted for the skining and the animations
Posts: 1,674
Threads: 278
Joined: Jun 2008
Hey uh, I'm fine without skinning and stuff, but I need the player models as well. It seems the archive you posted only has monster files...
Posts: 8
Threads: 3
Joined: Jan 2019
07-07-2019, 12:11 AM
(This post was last modified: 07-09-2019, 11:54 PM by XendrickBlue.)
I was able to identify around 530 models. Hopefully this will help some people.
https://mega.nz/#!XC4zjCYS!kOdXI1jlKIxvd...kXxp_CSbVw
Grouped the models based on deck name too
https://mega.nz/#!PWozQCzC!5b6t3If_kE8Gh...d09JGO-9RM