10-16-2018, 10:05 PM (This post was last modified: 10-16-2018, 10:05 PM by Doc von Schmeltwick.
Edit Reason: Missing an "s"
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I know I haven't updated this in a while, I have a crapload of Cheep Cheeps coming up at some point, but have been very much bogged down with school work from a variety of subjects, and am feeling rather burned out. The fact that I stayed up all night one night to make those ROMhack-friendly Monty Mole and friends sprites probably doesn't help there.
On a higher note, in one of my classes, I've learned to properly use Blender to make simple models! Will start more complex ones soon, apparently.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
Cheep Cheep will come eventually, but for now, have Goomba. Has walking and simpler running animation, as I wanted it to be able to chase, like in the 3D games.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
10-20-2018, 06:14 AM (This post was last modified: 10-20-2018, 06:17 AM by Doc von Schmeltwick.
Edit Reason: expanding again, added two sentences at the end.
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(10-20-2018, 05:43 AM)Dolphman Wrote: Pretty smooth. (I miss the original crab walk TBH. )
Was considering it, but ultimately it just didn't jive with the rest. (Trying to figure out how the shoes would work was the absolute deal-breaker.) Also someone's already done the "front-facing Galoomba" thing in the only way that really works, so I didn't really want to just repeat that. I'll probably have them briefly imitate the sideways walk when they turn. Anyways, it's much better than my previous ones, which were just edits of SMAS and SMM ones slapdashed together.
I was actually worried the head turning on here wouldn't be smooth enough XD. It looks a lot better when moving horizontally, though.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
Been a while since I updated this, I had several things going involving Goombas and Cheep Cheeps, but school needed most of my time (and I spent most of the rest playing BotW in the later part, to be honest...)
Anyways, December the 16th is my 21st birthday, so I decided I'd make something for this. Whole thing took ~3 partial days.
This is actually the "big" version from the NSMB games, using the current design. Figured I'd get it out of the way before the regular-sized version. The hands were a nightmare, though.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
All right, now the normal-sized one is finished! Turns out starting with the big one was the right choice after all!
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
They're not bad, but I feel the drop isn't very fast and needs to be to convey the characters' weight. Right now, it feels that they are made out of cardboard. You may have to remove frames from the animation.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
12-18-2018, 11:18 PM (This post was last modified: 12-18-2018, 11:39 PM by Doc von Schmeltwick.
Edit Reason: Further clarification.
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(12-18-2018, 09:47 PM)SmithyGCN Wrote: They're not bad, but I feel the drop isn't very fast and needs to be to convey the characters' weight. Right now, it feels that they are made out of cardboard. You may have to remove frames from the animation.
I deliberately skipped (to the point that I didn't even assemble) the penultimate frame on the way down to represent the speeding up. Other than that, I was trying to just be faithful to their rather gravity-defying behavior in the games. Additionally, I wanted to make sure that the resulting hitbox wouldn't seem cheap.
Either way, the somewhat-slow speed is just the speed I had unFREEZ set to, frames can obviously be added and framerate changed as needed. I just wanted to demonstrate the animation.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
When making the rebound frames for the Big Whomps, I used arms from the previous animations, and edited the arms slightly for the two frames joining the animations. I forgot this initially when shrinking them, and used the counterparts to the original animations' arms for the last one. I realized this, and have now fixed it. The difference is negligible at best on the smaller scale, but I feel better.
Older (incorrect):
Newer (correct):
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
01-05-2019, 02:27 AM (This post was last modified: 01-05-2019, 02:29 AM by Doc von Schmeltwick.
Edit Reason: Small note at end.
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I had my wisdom teeth pulled a few days ago, so I'll be brief.
I made an Eggplant Man running animation. Deceptively-simple.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
Sorry I haven't posted in a while, the Photos application on my computer was broken for a while, making it hard for me to view my own.gifs. I'm still making this style of sprites, though, but I'm about to make a new thread for a separate project.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
Rest assured, this is still alive, I've just been busy. Here's Hothead and some other things.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
I am hard at work creating a Gargantua Blargg that doesn't base itself off the Super FX chip's capabilities like the original did, but follows the regular Blargg design more. That being said, I'll have to layer the crap out of this to convincingly animate it. Also for some reason when I imagine it in action the Sand Ocean theme from Sonic Adventure 2 plays in my head, no idea why....
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
OK, noodlearms or flippers? Both are currently using crude outlines.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse