I'm using zhangjiequan's AssetStudio: https://github.com/zhangjiequan/AssetStudio
and for some android games that function on Unity, the Texture 2D sprites are unreadable. How can this be fixed?
I don't know, maybe is a misconnection between the AssetStudio and the Asset, but I am sure some of these assets are encoded and i don't know how to decode them either.
I'm having an issue with using Asset Studio to rip files from Fallout Shelter. I did it before earlier this year, but since the game's latest update, wjhen I open the .obb file in Asset Studio and try to view the Texture2D files, they variably display no preview image (the bottom message window says its an unsupported image type), I get an error pop-up, or the file displays as a static rainbow of pixels. In all three cases exporting doesn't work, the first two can't export and the latter exports the pixel static.
Is there a way to speed up the files extraction from the assets? I wanted to extract sprites from a game and some of them took a VERY long time, so overall it ended up taking about 5 hours to extract 5 GB of images.
Am I doing something wrong?
P.S. I've used zhangjiequan's AssetStudio since it seems to be more recent.