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Disregard this title
#1
I should start doing sprites of people with Megaman animations, I'm better at that.
Here's #1 Picoman


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[Image: 14.gif]
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#2
Look guys! Megaman edits!
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#3
That break the 8-bit rule!
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#4
Surprise is that bad, breaking the 8-bit rule?
[Image: 14.gif]
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#5
Well it makes them not qualify for being called 8bit. And uh, these are megaman edits, and not very quality anyhow.


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#6
well, I was originally going to put these in a flash. The guy is Pico, if you didn't know. I didn't attempt to make "the best chunk of pixel that was ever invented!", It was for a contest that was cancelled and I'm too much of a pack rat to delete it or whatever. 'Sides I mostly edit sprites anyhow. So... what type of bit would this be considered as? Btw, these weren't my best ones. My better ones got deleted when my computer crashed.
[Image: 14.gif]
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#7
How convenient.
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#8
It's not so much that its not 8-bit, as that is a rather broad term. It is not however, NES limitations, which is clearly what you were going for with edits of an NES sprite.

Most important rule: 3 colors. No more, no less. Of course there are exceptions, Megaman being one of them. He gets by by using a separate sprite for his face using skin color instead of blue. But this cause other problems, namely the flicker fest that Megaman games were when running. And that was only 2 layers, the 8 colors in your sprite would require 3, possibly more as they aren't conveniently arranged.
More importantly it ruins the NES aesthetic you're trying to convey.

Other big issue: the actual colors used. 90% of pixel related injuries (and some 70% of fatalities) are caused by the use of MSPaint default colors, don't use them. The NES has a palette, it is required.
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#9
Also it lacks shading. Usually 8-bit sprites have some shading.
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[Image: tumblr_mr2bjoHi1v1qh8espo1_400.gif][Image: NfIxSTK.gif]
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#10
NES shading is usually pretty minimal (completely lacking in the megaman sprites he edited)

GBC era 8bit tends to have more shading and anti-aliasing and such.
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