Posts: 246
Threads: 75
Joined: Feb 2014
I ripped a model of the "My Room" map from Pokémon Stadium 2 using the VRML feature. There was a UV mapping problem that I managed to fix, but there's another problem I have no experience with. There's a clock on the wall. In the game, it's round. However, mine looks like this:
How do I make it round again?
Posts: 750
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Joined: Mar 2015
There should be a texture that has the same name as the clock one but ends with A. That's the transparent alpha channel.
For example "1EEF5301_c.bmp" will have an alpha channel named "1EEF5301_a.bmp" it should be just black and white.
If I remember right, the black part of the alpha channel is pixels that are suppose to be seen, and white is parts that are transparent. Just open up both textures in a image editor of your choice (I use GIMP), select the alpha part with the select tool, then cut out the area for a alpha and save it as a .png
I like to make models in my free time. I also make weird games, too.
Posts: 246
Threads: 75
Joined: Feb 2014
06-13-2017, 11:07 PM
(This post was last modified: 06-13-2017, 11:22 PM by TeridaxXD001.)
I actually inverted the colors of the alpha channel and got it working.
But now I'm having trouble with more UV mapping. Should I start a new topic for that, or keep going here?