08-20-2017, 04:41 PM (This post was last modified: 08-20-2017, 04:42 PM by gdkchan.)
(08-20-2017, 04:38 PM)Rodo Furedorikku Wrote: This looks fantastic.
But any reason I keep getting "Unsupported File Format" errors whenever I try to open anything? I tried SZS, BCH.
They are probably compressed (I know that szs uses Yaz0 compression that isn't supported, you need to decompress stuff first).
(08-20-2017, 06:31 AM)Makoto Wrote: Hi. I am trying to ripping models from Project Mirai DX. I don't understand how to export models. If i do export it export only one texture, and if i do merge or batch export it asks for a input folder(the folder were the original model is located?) and the output. After selecting, it crashes.
Here is an example https://sta.sh/010wo07g9hz4
I'll take a look later, but you can extract all textures by clicking on the up arrow above the tab control (its the only thing that it does atm).
(08-20-2017, 04:38 PM)Rodo Furedorikku Wrote: This looks fantastic.
But any reason I keep getting "Unsupported File Format" errors whenever I try to open anything? I tried SZS, BCH.
They are probably compressed (I know that szs uses Yaz0 compression that isn't supported, you need to decompress stuff first).
(08-20-2017, 06:31 AM)Makoto Wrote: Hi. I am trying to ripping models from Project Mirai DX. I don't understand how to export models. If i do export it export only one texture, and if i do merge or batch export it asks for a input folder(the folder were the original model is located?) and the output. After selecting, it crashes.
Here is an example https://sta.sh/010wo07g9hz4
I'll take a look later, but you can extract all textures by clicking on the up arrow above the tab control (its the only thing that it does atm).
Yeah thank you, and for the textures at least it works now. I tried the same game with everyfileexplorer and ohana and :
Ohana doesn't open all models and export wrong uv on most models
EFE Import everything, give correct uv, but wrong uv when exported
What's still missing?
I think you managed to extract the textures (all at once) already. Are UVs broken too?
(08-20-2017, 04:45 PM)Rodo Furedorikku Wrote: Okay. That makes sense. But I'm referring to Robobot and Triple Deluxe, which your Ohana3DS Rebirth could open without a hitch.
Ohana supports some compressed formats, while SPICA doesn't atm.
Hey, once again I'm having an issue converting the 'Giant Battle' model of Luigi from Dream Team. The model views fine, but UV's and textures tend to screw up really badly. Here's Luigi's model.
09-21-2017, 04:46 PM (This post was last modified: 09-21-2017, 05:31 PM by Makoto.
Edit Reason: added things
)
(09-13-2017, 09:39 AM)gdkchan Wrote:
(09-01-2017, 01:43 AM)Makoto Wrote: Bump...
What's still missing?
I think you managed to extract the textures (all at once) already. Are UVs broken too?
(08-20-2017, 04:45 PM)Rodo Furedorikku Wrote: Okay. That makes sense. But I'm referring to Robobot and Triple Deluxe, which your Ohana3DS Rebirth could open without a hitch.
Ohana supports some compressed formats, while SPICA doesn't atm.
Yes, the problem is exactly the broken uv. on almost all models
Also, is there a way o export both models and animation?(skeleton, camera)
I'm having problems with export Sun and Moon's model and animation when I use the latest automatic build for Windows.
When I tried to export a model or animation to DAE format, then on the output I get an DAE file that works incorrectly in 3ds Max:
- Hi_Poly model is loaded without a meshes (Low_Poly model is loaded with all meshes), only the skeleton is loaded.
- no animations.
When I tried to export a model or animation to SMD format, then on the output I get an SMD file that contains only 8 lines:
Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
So uhm...about that Mario and Luigi: Dream Team issue...I still would really like to get Giant Luigi's model functioning properly on export, but so far it still has issues with the UV's and texture assignment...