08-18-2017, 12:23 PM
(This post was last modified: 08-19-2017, 08:43 AM by aboood40091.
Edit Reason: Forgot to add a word
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(08-05-2017, 01:48 AM)Random Talking Bush Wrote: Found another unknown format in Splatoon 2, 0x3106, which seems to be ASTC-based. I sent it to you to check out at your own leisure.
It's ASTC 6x6 with SRGB color space. (ASTC 6x6 SRGB for short)
(07-23-2017, 11:57 PM)gdkchan Wrote: Thanks for the files. I managed to fix some stuff and discover what some of the unknowns means with them. Extraction of non power of 2 textures is still hit or miss unfortunately, I still didn't totally figured out how the swizzle works, but its better at least. Tomorrow I plan to work to fix the remaining swizzling issues.
About the unknown formats you sent me, I took a look on the last one, and it's using ASTC compression. Heres one of them decoded (tc_MiiSuit_39^w):
This compressed format is still not supported on my tool (and i'm not on the mood to write a ASTC decompressor :I but I will end up doing it sooner or later anyway).
It's always flipped for me:
Lastly, I want to report that your swizzle algorithm works with XTX files, the Switch's equivalent of the Wii U's GTX, as well! Good job!