08-13-2017, 11:39 AM
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"Other Systems" Ripping Project
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Thanked by: shadowman44, sutinoer
08-13-2017, 11:04 PM
Nice! I'm still working on Hoamaru for Samurai Shodown 2. There's still a ton of frames to be ripped, thankfully I learned that Mednafen actually DOES support layer removal.
08-14-2017, 09:27 AM
Thanked by: sutinoer
08-16-2017, 08:50 AM
Thanked by: sutinoer
08-17-2017, 09:17 AM
Thanked by: sutinoer
08-21-2017, 12:17 PM
I'm wondering how hard would it be to rip NGPC sprites through YY-CHR?
08-23-2017, 10:04 PM
(This post was last modified: 08-23-2017, 10:07 PM by Magma MK-II.)
Player Select Slow, boring rainy cold week. I kinda got the hang on ripping stuff on YY-CHR. This sheet was not ripped with it other than the player 2 icon. Thanked by: shadowman44
08-25-2017, 02:30 PM
Introduction sequence from Puyo Puyo/Puyo Pop. I still don't know how to add that border around the icon the way people do.
08-25-2017, 06:16 PM
Introduction Don't you receive a PM when your sheet is approved? Just copy the code from there. Since my sheets are automatically approved I use the "Add Another" button and it automatically generates the code for me. Character Portraits One last sheet before the update.
08-28-2017, 08:33 AM
Thanked by: AFruitaday!
08-30-2017, 08:33 AM
08-30-2017, 05:58 PM
It STILL won't work even when I try to copy it from the "approved" PM
Maybe I just need to have automatic approval in order to do those fancy icon links https://www.spriters-resource.com/zx_spe...eet/95287/ Anyway here's another Spectrum rip, man this game has weird controls. |
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