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"Other Systems" Ripping Project
Understand completely what you had to go through. Ripping those games can be a nightmare, it was lucky that a few on the X1 can be ripped on the disk via YY-CHR. Had to use a different emulator to X1 millennium because that had forced scanlines that couldn't switch off on the version that I had, just to get a screen capture for palette verification and an icon for the site. Also it was painful to play these games with the number keys without a num pad that many devices these days drop. It also doesn't help that the Japanese gaming scene likes to keep themselves to themselves, even releasing emulators that require Japanese Windows to run at all because they don't want other people to play on them. So any improvements that these need is going to take a miracle to include (layer removal, sprite viewer, even a palette editor and a pause mode). At least Common Source Project x1turbo has a debugger even though it isn't much use for sprite ripping and a Screen Capture button.

It seems once you go past Nintendo and Sega emulators (past 2008 for the Genesis and even then...), it gets harder and harder to rip games from. Some like the Commodore stuff can be manageable with some work (or a lot more work for their lesser known systems). Others are lucky to get an emulator at all even if its just MAME and a few like the Nokia N-Gage has no emulator at all. Atari games past the 2600 are problematic. 7800 is nasty because that online tile viewer only supports one video mode and crops the last column and emulation on that isn't really that good with the best you can get is a pause. Even the screen is stretched to 4: 3 on the emulators instead of offering an aspect ratio option so capturing wouldn't look right either. There are no cheats either so you have to be good at these games. Oh and you can't ROM rip them either with something else.

Like the Amstrad CPC could do with a palette editor just so these games that use black but have a black background can be ripped. So many that would have loved to rip but had to abandon e.g. Elevator Action, Chase HQ, Psycho Soldier, Whopper Chase etc.
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Thanked by: Superjustinbros
Pretty much; doesn't help that these consoles are so obscure or generally not cared for compared to anything from Nintendo or Sega that only your import games enthusiast (or in the case of Atari and Commodore and other British home computers, people that are fully dedicated to those systems) would care to want to write up an emulator providing they know how to do it.

One system I would love to see or make sprite rips of is the Super A'Can (especially Speedy Dragon) which doesn't have it's own fully dedicated emulator, and last I heard MESS doesn't even emulate it with 100% accuracy.
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Alright so now that the Sharp X1's been taken care of, I'd want to shift my attention over to... the Mega Duck

I've gotten a few sheets done but I'm not sure if the rom pack (which isn't the full set) will be enough to promote it.
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Thanked by: Superjustinbros
@Shadowman
How many games does the collection have?
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The Mega Duck had around 40 games officially released.
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Thanked by: Superjustinbros
General Sprites
General Sprites


I had this in my folder since November, I was saving it until I got finished with the Super Cassette Vision because I didn't want to add too many new "other consoles" until some of them got promoted, which they have.

So here's one from the Bally Astrocade, a console even I never heard of until recent.
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It doesn't help that there are basically ZERO dedicated emulators of this system.
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Thanked by: Superjustinbros
First Commodore 16 rip!

General Sprites
General Sprites


Due to the memory limits of the home computer, many of these games either don't have many sprites or are compressed. Like the sprites on this game were literally crammed in. Still it was new and unique to do.
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General Sprites
General Sprites

Player
Player

General Sprites
General Sprites


3 more Game Master sheets, the Go Bang one is probably the best even though it kind of doesn't follow the rules of Go.
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Well done, Shadowman.

Anyways, here's one more addition to the PC-88 section.
Tileset
Tileset

I was going to do more form this game, but I can't even figure out how to make progress in it, let alone score even a single point. The whole point of the game is collecting money, but there's monsters everywhere that drain your wallet, stun you, or completely bankrupt you.

If I ever figure out this game I'll come back and deliver more sheets of it.
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Golfer
Golfer
 
Title Screen
Title Screen
 
Player
Player
 
Arsène Lupin III
Arsène Lupin III


Four more Super Cassette Vision games, only 6 more to go!
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Well done, Shadowman. Wink

EDIT: Here's some more PC88 magic.

Title Screen
Title Screen

Yet another title I can't rip much of thanks to it being a text adventure. Even if there's a walkthrough (in Japanese) it's hard to follow.

Ship
Ship
Items
Items

And here's something from a genre I don't rip much from, a shoot-em-up!
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Thanked by: Yawackhary
i rest my case for now on touhou 2, since the background format isn't reversed yer to my knowledge.
Next one is the last game with zero rips on the site, Phantasmagoria od dimensional dream. If someone wants to complete with backgrounds fell free to do it, tou don't really need to gitgud for it if you use savestates or a 100% completed savefaile for the extra stage found here
posting the actual "rom" file because pc98 touhou is abbandonware and it cost waaaaay too much to actually buy a copy (when they actually get on auctions) https://moriyashrine.org/official-games/...onderland/
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Thanked by: Superjustinbros
Intro
Intro


Some Apple ][.
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Thanked by: Superjustinbros
Enemies
Enemies

Player
Player

Some pretty odd games the Mega Duck had.
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