05-07-2018, 09:00 AM
Hi guys,
I want to rip some maps (3d maps) from tLoZ: the Wind waker (gamecube) I have already spent countless hours trying to find a guide that shows how to get the map files into a format that i can convert into a .mdl file (which is my end goal, i want to port a windwaker map to the source engine), but have not found anything really helpful.
What I've already done:
-extracted the map files from the iso
-unpacked them; received bdl, btk, dzb and bzr files
-converted the main .bdl file into a .3ds file and a bunch of .tga files
What I want to do/ where i need help:
-get the model of the map with all the textures (not seperately)
-convert it to a .mdl file (or find another way to get it into hammer editor)
Any help is appreciated.
I want to rip some maps (3d maps) from tLoZ: the Wind waker (gamecube) I have already spent countless hours trying to find a guide that shows how to get the map files into a format that i can convert into a .mdl file (which is my end goal, i want to port a windwaker map to the source engine), but have not found anything really helpful.
What I've already done:
-extracted the map files from the iso
-unpacked them; received bdl, btk, dzb and bzr files
-converted the main .bdl file into a .3ds file and a bunch of .tga files
What I want to do/ where i need help:
-get the model of the map with all the textures (not seperately)
-convert it to a .mdl file (or find another way to get it into hammer editor)
Any help is appreciated.