Posts: 45
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I just have a lot of file formats I want to crack and feel like I should do it myself. I have seen many different programs that were made to open certain unknown file formats for example the Demolisher by arookas. This program was written from scratch in c++ and the guy seems to know a lot about file formats. I just don't understand how they work so I can't just make a program to open them and I don't know how to dissect them so I can't work with them. I know that every ripper has a starting point learning info as they go along and they eventually gain the knowledge to code a program or something open an unknown format. I just feel really stuck and I can't find any information anywhere on how to open unknown formats so I'm starting to think it's barely known how to do this because of there seemingly being no information on the internet on how to do this.
Posts: 45
Threads: 10
Joined: Jul 2017
Doesen't QuickBMS only support compressed archives?
Posts: 45
Threads: 10
Joined: Jul 2017
01-15-2018, 01:25 PM
(This post was last modified: 01-15-2018, 05:14 PM by SniperDude2745.)
Well is there like an any audio format opener. One that opens any unknown audio format by dissecting it like texture finder but for audio? I'm looking into these formats right now. Could you create a 3DS max script to open this one
http://www.mediafire.com/file/s9q1zr21vy...hics.Model i'm not entirely sure what the real extension is but maybe you could figure it out by using a opener that can open all sorts of different formats. And this one is some type of audio format but i'm mainly aiming to open the model format
http://www.mediafire.com/file/5si16y2886...oundBuffer These are kind of the example formats of what i'm trying to open.
Posts: 45
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Joined: Jul 2017
Where is the best place I can learn how to make QuickBMS scripts? Because like I said I know nothing. Nothing about Endianess, offsets, etc. whatever those are anyway.