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(10-17-2017, 08:26 AM)WollieWoltaz Wrote: Okay to clarify. I extracted the .wad client from "Ornn" the newest champion with wooxy.
I opend the .wad client with obsidian, in there were 3 files. I extracted all 3 files.
Two of the Three files were (.bnk) files.
1 file was a non-extension file, but it was the largest one!
I attached an picture of what the files are.
What should I do with these files?
And hopefully you will put a new link to the new obsidian update.
Don't open WAD files with Wooxy, do it with Obsidian.
Ornn should have around 375 files in his WAD file.
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10-17-2017, 08:51 AM
(This post was last modified: 10-17-2017, 09:04 AM by WollieWoltaz.)
Okay so apparently i used the wrong .wad file. So after searching for another one i found the right one luckily.
So i opend the new .wad file with obsidian and looked inside and there are lots of files indeed all mixed togheter.
So yeah i will wait for a next release!
Could you also share your new update here? in this forum...
EDIT: I you have released your updated version, can we convert those models with "LoL2DAE" ? I'm now evertime getting this error message "Unable to open skeleton file, please place it in the same directory as your mesh file".
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10-17-2017, 10:17 AM
(This post was last modified: 10-17-2017, 10:18 AM by Crauzer.)
(10-17-2017, 08:51 AM)WollieWoltaz Wrote: Okay so apparently i used the wrong .wad file. So after searching for another one i found the right one luckily.
So i opend the new .wad file with obsidian and looked inside and there are lots of files indeed all mixed togheter.
So yeah i will wait for a next release!
Could you also share your new update here? in this forum...
EDIT: I you have released your updated version, can we convert those models with "LoL2DAE" ? I'm now evertime getting this error message "Unable to open skeleton file, please place it in the same directory as your mesh file".
Why would you want to use LoL2Dae ?
EDIT: If you're trying to open the models in Maya then just rename the SKN and SKL so that they have the same file name
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10-17-2017, 12:11 PM
(This post was last modified: 10-17-2017, 01:16 PM by WollieWoltaz.)
I use LoL2DAE to convert the files and import them into 3ds max because i don't have maya.
And your were right about renaming the .skn/.skl files so they have the same name. I worked now!!
It's only time-consuming to search for the specific animations.
Thanks for everything, can't wait for your next update.
EDIT: Here is quick render of Orrn.
https://media.giphy.com/media/xT9IgLUFyg.../giphy.gif
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Oh wow, so much has happened here while I was away!
Good to see you guys figured out obsidian.
Sorry I couldn't be of more help, I haven't used obsidian on my own, I've just seen people around the mapskins community talking about it and that was the first thing I thought to suggest looking into.
I'll be trying obsidian out on my own soon to try and get the Evelynn models up on this site.
Star Guardian models I uploaded are currently in queue.
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I ask you a question regarding Evelynn's Rework.
When unzipping the Evelynn.wad file. I find all the new models .. but a texture is missing. This is the skin base.
Is it possible that it was in a different WAD file?
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Whats the directory for the wad files? Trying obsidian on my own and can't seem to find the proper wad files
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10-19-2017, 04:14 AM
(This post was last modified: 10-19-2017, 04:16 AM by WollieWoltaz.)
@Beedgal
This is my directory, i have League installed on my : D drive.
D :\Riot Games\League of Legends\RADS\projects\lol_game_client\releases\0.0.1.134\deploy\DATA\FINAL\Champions
The larger ones are the right ones. Those are the Champions who are not extractable with wooxy. Only with "Obsidian" .
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10-20-2017, 06:43 AM
(This post was last modified: 10-20-2017, 06:44 AM by octolingone.)
Thanks! That helps a ton.
Also does anyone know anything about .nvr format? its used for newer maps.
original maps are all .wgeo but newer ones are different
wanted to extract parts from star guardian (valoran city park) and dark star rift maps
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10-20-2017, 09:14 AM
(This post was last modified: 10-20-2017, 09:15 AM by Crauzer.
Edit Reason: link
)
(10-20-2017, 06:43 AM)bleedgal Wrote: Thanks! That helps a ton.
Also does anyone know anything about .nvr format? its used for newer maps.
original maps are all .wgeo but newer ones are different
wanted to extract parts from star guardian (valoran city park) and dark star rift maps
https://github.com/LoL-Fantome/Fantome.Libraries.League
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@Crauzer
I have a quick question if you don't mind. I'm pretty new here.
Sooo... I was able to extract the textures from Evelynn's WAD file and I retextured them...
How do I get them back into the game? Do I have to name the dds file in a certain way to make
the game recognize it? I tried it with both Masquerade and Tango Evelynn, but couldn't get them to work
in game... I tried using both the old and new file names. A quick reply would be highly appreciated!
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(10-20-2017, 10:56 AM)Celes Chere Wrote: @Crauzer
I have a quick question if you don't mind. I'm pretty new here.
Sooo... I was able to extract the textures from Evelynn's WAD file and I retextured them...
How do I get them back into the game? Do I have to name the dds file in a certain way to make
the game recognize it? I tried it with both Masquerade and Tango Evelynn, but couldn't get them to work
in game... I tried using both the old and new file names. A quick reply would be highly appreciated!
Just repack the WAD and install it with Wooxy.
BUT, you need to use another one of my programs to edit the League of Legends executable in order for the game to load the modified files.
https://github.com/Crauzer/Flow/releases
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@Crauzer
Thank you very much for the quick reply! o:
So I used your flow tool... How do I repack the WAD file though? o:
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10-20-2017, 11:14 AM
(This post was last modified: 10-20-2017, 11:18 AM by Crauzer.)
(10-20-2017, 11:04 AM)Celes Chere Wrote: @Crauzer
Thank you very much for the quick reply! o:
So I used your flow tool... How do I repack the WAD file though? o:
Using Obsidian
New Obsidian Release
https://github.com/Crauzer/Obsidian/releases/tag/1.2
- Ability to see the name of a selected entry when it's selected
- Ability to extract entries using their names
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(10-20-2017, 09:14 AM)Crauzer Wrote: (10-20-2017, 06:43 AM)bleedgal Wrote: Thanks! That helps a ton.
Also does anyone know anything about .nvr format? its used for newer maps.
original maps are all .wgeo but newer ones are different
wanted to extract parts from star guardian (valoran city park) and dark star rift maps
https://github.com/LoL-Fantome/Fantome.Libraries.League
Thanks! But...How does this work?
(Sorry, I'm a little new to these things ^^ I appreciate the help a ton though!)