12-09-2017, 09:43 PM
There are a few models I'm interested in ripping, mainly the Station Square models, but there's one thing about them. The many image textures. When converting models from Blender to Unity I doubt that all (if any) of the images will automatically appear in your Unity scene.
This is a question for those of you who use Unity 3D. Is there any way to compromise this? Such as applying different images and textures on these models?
This is a question for those of you who use Unity 3D. Is there any way to compromise this? Such as applying different images and textures on these models?