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Animation - 3DS (Unity) to Wii (BrawlBox/BrawlCrate)
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I was putting the 3DS animation to the Wii model. (example: the animation from Pokemon - Sun + Moon to the model from PokePark 2 - Wonders Beyond)
It took a long process, and I managed to edit some of the XYZ numbers of the skeletal animation. Even though according to BrawlBox/BrawlCrate, some parts of the skeletal animation appeared to be either inverted or misplaced.

3DS (Unity)
[Image: QEFRkzZ.gif]

Wii (BrawlBox/BrawlCrate)
[Image: efyYTLH.gif]
Nintendo rules!
[Image: y0bnF0U.png]
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