01-19-2018, 12:27 AM
Hey all...
I'm currently attempting to rip the starfighter from PS2's Jedi Starfighter USA edition.. Not a pro but what I've learnt so far Is that I can use either TexMod or Ninja Ripper with PCSX2 .98 & 1.4... Either way.. when I import the meshes into Max2016, the meshes are flat & stretched like a pancake to all buggery!!!?
Other than manually attempting to alter the XY & Z's to guess back into place, does anyone know how export/import so the mesh is at correct proportion etc??
Or can it be done..yet?....
Any help greatly appreciated!!!
I'm currently attempting to rip the starfighter from PS2's Jedi Starfighter USA edition.. Not a pro but what I've learnt so far Is that I can use either TexMod or Ninja Ripper with PCSX2 .98 & 1.4... Either way.. when I import the meshes into Max2016, the meshes are flat & stretched like a pancake to all buggery!!!?
Other than manually attempting to alter the XY & Z's to guess back into place, does anyone know how export/import so the mesh is at correct proportion etc??
Or can it be done..yet?....
Any help greatly appreciated!!!