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PS2 Jedi Starfighter (USA) rip help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: PS2 Jedi Starfighter (USA) rip help (/thread-32231.html) |
PS2 Jedi Starfighter (USA) rip help - wubba - 01-19-2018 Hey all... I'm currently attempting to rip the starfighter from PS2's Jedi Starfighter USA edition.. Not a pro but what I've learnt so far Is that I can use either TexMod or Ninja Ripper with PCSX2 .98 & 1.4... Either way.. when I import the meshes into Max2016, the meshes are flat & stretched like a pancake to all buggery!!!? Other than manually attempting to alter the XY & Z's to guess back into place, does anyone know how export/import so the mesh is at correct proportion etc?? Or can it be done..yet?.... Any help greatly appreciated!!! ![]() |