03-27-2018, 11:12 AM
Hey guys, I need a piece of information about textures.
I'm willing to rip models from Dragon Ball Xenoverse 2 and Ultimate Mission X, but some textures appear with their alpha and toon ramp separated. Is there a way to merge them and restore their natural color that appear in the game? I've tried coloring them by myself, but:
1. For Xenoverse texture, there are some shadow problems
2. About the DBH UMX ones, coloring the alpha parts result in a texture with black outlines but it's not as good as what I want.
As I'm new, can someone illuminate me about those kinds of textures?
Thanks
I'm willing to rip models from Dragon Ball Xenoverse 2 and Ultimate Mission X, but some textures appear with their alpha and toon ramp separated. Is there a way to merge them and restore their natural color that appear in the game? I've tried coloring them by myself, but:
1. For Xenoverse texture, there are some shadow problems
2. About the DBH UMX ones, coloring the alpha parts result in a texture with black outlines but it's not as good as what I want.
As I'm new, can someone illuminate me about those kinds of textures?
Thanks