Users browsing this thread: 5 Guest(s)
A Link Between Worlds texture issue
#1
I've ripped Irene's model (among others) from A Link Between Worlds, and when I import it into Blender the main body texture gets messed up like so:

[Image: lhlj7ja.png]

I can fix this by going to the image mapping tab for the texture and mirroring the x and y axes and setting extension to repeat, but I'm not sure how I can get it to work like normal by default, or do I even need to do that? Also, since I've never done any ripping for TMR, if someone can give me some guidelines for what I need to do for my ripped models to be accepted, please show me. I couldn't find anything myself.
Reply
Thanked by:
#2
Nintendo heavily relies on mirroring the clamp mode for materials, so instead of repeat/repeat, it's most likely mirrored/mirrored
Reply
Thanked by:
#3
(01-31-2018, 01:14 AM)Demonslayerx8 Wrote: Nintendo heavily relies on mirroring the clamp mode for materials, so instead of repeat/repeat, it's most likely mirrored/mirrored

I figured that out. I guess what I'm really asking is if I have to do something due to it, or if I should just submit it as is. If I should do something about it, what would that be?
Reply
Thanked by:
#4
The best thing to do would be to mirror the texture horizontally that way you're not altering the model's UVs.
Workstation Specs
GFX Card: GeForce RTX 2080 Ti 11GB || Processor: Intel i9-9900k || RAM: 64GB || OS: Windows 10 Pro x64
Storage: 2x 4TB HDD + 3x 1TB HDD + 2x 250GB SSD + 500GB SSD + 500GB M2 NVMe + 1TB M2 SATA

Media Center Specs
GFX Card: GeForce GTX 1080 8GB || Processor: Intel i7-6700 || RAM: 16GB || OS: Windows 10 Pro x64
Storage: 500GB SSD + 1TB HDD + 4TB HDD

Laptop Specs
GFX Card: GeForce GTX 960M 4GB || Processor: Intel i5-6300HQ || RAM: 8GB || OS: Windows 10 Pro x64
Storage: 250GB SSD + 1TB HDD
Reply
Thanked by:
#5
I tried mirroring the texture but it makes the UVs stretched horizontally.
Reply
Thanked by:
#6
Do you know where you found the character models at all? Been looking for them myself
Reply
Thanked by:


Forum Jump: