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Ripping Help on Punch-Out Wii
#1
I had succeeded in using WiiScrubber to extract some files from Punch-Out Wii to try and rip some character models, but the one in particular that I am interested in ripping is King Hippo, my favorite boxer from Hippo Island.

But alas, I come across some .data, .dict, .debug files that I am having difficulty trying to get into with QuickBMS. So please, find it in your hearts to help a fellow model ripper out to get King Hippo's model ripped. I already saw some audience models ripped with Donkey Kong's, a crossaint and a baguette ripped too, but I NEED to know how they ripped those models out.
Everyone, this is BigBellies, a newbie in ripping video game models, and I am in desperate need of ripping models from a specific game.

I had download QuickBMS and used WiiScrubber, but unfortunately I got .data, .dict files. Are there BMS scripts for unpacking these particular files from this game? Models124717 was lucky to rip some models out, but I need to know how this person did it.

So, please help me with a cherry on top?
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#2
Please stop making multiple threads - one is enough for this.
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#3
I'm sorry, Petie. I'm just being a silly model ripping newbie. I was just desperate, and now I'm never going to know how to get King Hippo's model.
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#4
Am I the only one who has this problem with getting these models from Punch-Out!! Wii? I would try 3D Ripper DX, but the latest version keeps saying stuff like "Unable to create process!" Sad

I have a sample of .data, .debug, .dict files with the same name of King Hippo that could help me in the right direction that I'm hoping someone can help figure it out like someone ripped out models of Donkey Kong in the audience, but I want to be the first to rip King Hippo's model.


Download Link: https://drive.google.com/file/d/1Q2Q5Veq...vXfGO/view
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#5
Bump

I had looked everywhere on Google for a .data decompression program since the data file formats are zlib compressed. I tried ripping from Ninja Ripper, but it is no use since the models are broke to pieces. There’s got to be something that I’m not getting, Petie.
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#6
(05-10-2018, 09:46 AM)BigBellies Wrote: Bump

I had looked everywhere on Google for a .data decompression program since the data file formats are zlib compressed. I tried ripping from Ninja Ripper, but it is no use since the models are broke to pieces. There’s got to be something that I’m not getting, Petie.
I used ninja ripper on the game, but the character models are in hundreds of pieces. It's not easy, but it could be possible to rip with ninja ripper if you have the patience to try to piece together a model.
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#7
(06-30-2020, 01:47 PM)dad34853 Wrote:
(05-10-2018, 09:46 AM)BigBellies Wrote: Bump

I had looked everywhere on Google for a .data decompression program since the data file formats are zlib compressed. I tried ripping from Ninja Ripper, but it is no use since the models are broke to pieces. There’s got to be something that I’m not getting, Petie.
I used ninja ripper on the game, but the character models are in hundreds of pieces. It's not easy, but it could be possible to rip with ninja ripper if you have the patience to try to piece together a model.

There are plugins for Blender that allow you to bulk import .RIP meshes. Additionally, you can use Dolphin to dump textures. However, some of the meshes may not be positioned properly relative to the other meshes.
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