I'm ripping models from a .APK file.
The app I'm trying to rip from is Galaga Wars.
I got the model, but in two formats, .fbx and .dae
But here's my issue, I'm trying to get the model to use images as textures. but it acts odd...
Whenever I open he model with the mixed reality viewer, it looks like this:
![[Image: 4ni7W0.png]](http://i.cubeupload.com/4ni7W0.png)
But ONLY when the .fbx file is in my desktop...
I'd use Blender to open it, but it won't, so I made a .dae model to open it in Blender.
Blender does open the model, but without the texture. So I got the texture file and applied it, but it looks like this:
![[Image: h3Uy3p.png]](http://i.cubeupload.com/h3Uy3p.png)
Am I doing something wrong? Is there anything else I need to explain? How do I make sure I'm using the right texture?
How can I fix this?
(edit)
Wait... I fixed it... The texture image was reversed the whole time... Well that's embarrassing...
![[Image: cJ9vbA.png]](http://i.cubeupload.com/cJ9vbA.png)
But I fixed it!
The app I'm trying to rip from is Galaga Wars.
I got the model, but in two formats, .fbx and .dae
But here's my issue, I'm trying to get the model to use images as textures. but it acts odd...
Whenever I open he model with the mixed reality viewer, it looks like this:
![[Image: 4ni7W0.png]](http://i.cubeupload.com/4ni7W0.png)
But ONLY when the .fbx file is in my desktop...
I'd use Blender to open it, but it won't, so I made a .dae model to open it in Blender.
Blender does open the model, but without the texture. So I got the texture file and applied it, but it looks like this:
![[Image: h3Uy3p.png]](http://i.cubeupload.com/h3Uy3p.png)
Am I doing something wrong? Is there anything else I need to explain? How do I make sure I'm using the right texture?
How can I fix this?
(edit)
Wait... I fixed it... The texture image was reversed the whole time... Well that's embarrassing...
![[Image: cJ9vbA.png]](http://i.cubeupload.com/cJ9vbA.png)
But I fixed it!