Texture Errors - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Texture Errors (/thread-32789.html) |
Texture Errors - Serial - 05-12-2018 I'm ripping models from a .APK file. The app I'm trying to rip from is Galaga Wars. I got the model, but in two formats, .fbx and .dae But here's my issue, I'm trying to get the model to use images as textures. but it acts odd... Whenever I open he model with the mixed reality viewer, it looks like this: But ONLY when the .fbx file is in my desktop... I'd use Blender to open it, but it won't, so I made a .dae model to open it in Blender. Blender does open the model, but without the texture. So I got the texture file and applied it, but it looks like this: Am I doing something wrong? Is there anything else I need to explain? How do I make sure I'm using the right texture? How can I fix this? (edit) Wait... I fixed it... The texture image was reversed the whole time... Well that's embarrassing... But I fixed it! |