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Waluigi's hat on Mario
#1
Waluigi's hat on things is one of a million lackluster Waluigi related memes, your mileage may vary, and all that. But it got me thinking, we could do this on the original NES if we just change the pallet of the top two 8x8 Mario sprites. Why not change Mario's whole pallet? Because I don't want to be Mario-dressed-as-Waluigi, I want to be Mario-in-Waluigi's-hat, that's totally different!
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Anyways, my question is: how taxing would this be to the system? I know many games used the Megaman cheat to get more than three colors on their characters, but it ended up using two of the four allotted sprite palletes just on the player. And while Megaman's screenshots looked awesome, I seem to remember his games flickering a lot more often than, say Mario or Zelda games. Though that could also be because he was three sprites wide instead of two.
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IDK, is there any real way to find out other than actually reprogramming a physical cartridge and playing it on a NES IRL? I was just curious.
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#2
(05-12-2018, 11:50 PM)venusdemilo Wrote: IDK, is there any real way to find out other than actually reprogramming a physical cartridge and playing it on a NES IRL? I was just curious.

Why you can't test by emulating?
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