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06-12-2018, 06:18 PM
(This post was last modified: 12-07-2018, 11:02 PM by DioShiba.)
So in light of E3 and recent updates I figure that it would be a good idea to make a general thread for this discussion.
While it's pretty much Sm4sh for 3DS and Wii U it seems like that Sakurai is actually building on the engine and pretty much going all out.
-Mario
-Dr. Mario
-DK
-Link
-Young Link
-Toon Link
-Kirby
-Pikachu
-Pichu
-Samus
-Fox
-Falco
-Wolf
-Yoshi
-Luigi
-Jigglypuff
-Ness
-Lucas
-Captain Falcon
-Peach
-Daisy*+
-Bowser
-Ice Climbers
-Marth
-Lucina+
-Roy
-Zelda
-Shiek
-Ganondorf
-Mr. Game and Watch
-Mewtwo
-Wario
-Pokemon Trainer (Squirtle, Ivysaur, Charizard)
-Lucario
-Ike
-Meta Knight
-King Dedede
-Zero Suit Samus
-Diddy Kong
-Pit
-Dark Pit+
-R.O.B.
-Olimar
-Snake
-Sonic
-Pacman
-Ryu
-Mega Man
-Cloud
-Bayonetta
-Little Mac
-Villager
-Rosalina
-Bowser Jr. (and Koopalings)
-Wii Fit Trainer
-Shulk
-Duck Hunt
-Paluntena
-Corrin
-Robin
-Ridley*
-Inklings*
-Miis
-Chrom*+
-Dark Samus*+
-K. Rool*
-Simon Belmont*
-Ritcher Belmont*+
-Isabelle*
-Ken*+
-Inceneroar*
-Pirhana Plant*~
-Joker*~
* Newcomers
+ Echo
~ DLC
-Battlefield
-Final Destination
-New Donk City Hall
-Moray Towers
-Great Plateau Tower
-3D Land
-75m
-Luigi's Mansion
-Mario Circuit (Brawl)
-Mario Circuit (Smash 4)
-Mario Galaxy
-Mushroom Kingdom II
-Mushroom Kingdom U
-Mushroomy Kingdom
-Peach's Castle
-Yoshi's Island (64, named as "Super Happy Tree")
-Yoshi's Island (Brawl)
-Yoshi's Story
-Jungle Japes
-Kongo Jungle
-Bridge of Eldin
-Gerudo Valley
-Great Bay
-Hyrule Castle
-Skyloft
-Spirit Train
-Temple
-Frigate Orpheon
-Norfair
-Dream Land
-Green Greens
-Halberd
-Great Cave Offensive
-Corneria
-Venom
-Lylat Cruise
-Saffron City
-Pokemon Stadium
-Pokemon Stadium 2
-Spear Pillar
-Unova Pokemon League
-Prism Tower
-Kalos Pokemon League
-Mute City SNES
-Big Blue
-Port Town
-Onett
-Fourside
-New Pork City
-Magicant
-Castle Siege
-Arena Ferox
-Coliseum
-Summit
-Flat Zone
-Skyworld
-Reset Bomb Forest
-Palutena's Temple
-Wario Ware Inc.
-Gamer
-Distant Planet
-Garden of Hope
-Smashville
-Tortimer Island
-Town and City
-Wii Fit Studio
-Boxing Ring
-Guar Plain
-Duck Hunt
-Shadow Moses
-Green Hill Zone
-Wily Castle
-Pac-Land
-Suzaku Castle
-Midgar
-Umbra Clock Tower
-PictoChat based stage (possibly a returning stage)
-Balloon Fight
-Living Room
-Find Mii
-Tomodachi Life
-Wrecking Crew
-Pilotwings
-Wuhu Island
-Dracula's Castle
And more, to be updated.
-Gamecube Controller Compatability
-Stage Selection appears before the character select screen
-Vs. Splash Screens
-In timed matches, a character in the lead will flash occasionally
-Screen KO's are faster than Star KO's
-Rolling and Side Stepping will lag over time,
-Air Dodges act as a combination of Melee's and Smash 4
-Faster Final Smashes
-Fighters will speed up for several moments after being hit before losing any momentum
-Sudden death will no longer make use of the Bob-ombs, instead the screen will slowly zoom in over time and make the Blast Zone shrink over time
-Charging neutral specials can be reversed.
-There can be more than one assist trophy active
-Assist trophies can be knocked out for a point, however, assist trophies such as Andross or Nintendog can not be KO'd
-Smash balls could spawn similarly to the soccer ball items as much as they do normally. Also, there is a chance that fake smash balls will also appear and give significant knockback
-Sakurai confirms K. Rool was one of the more popular characters on the ballot, influencing his decision to include him in Smash. Which ultimately confirms the rumor that the ballot has influenced Ultimate to some extent. That of which we do not know just yet, but only time will tell.
-Another thing that he noted that I thought was interesting was how he mentions K. Rool's stature needs to be tall and massive according to these tweets.
-Squad Strike: Play with one other person, or nine other people. Basically you have either three or five fighters going up against each other. Whoever loses all their characters first, loses.
-Auto Bracketing is a thing in smash, so there can be more of a variation in tournaments now.
-Smash Down = Elimination mode, but the twist is that regardless of whoever wins or loses, the characters used in a prior match will no longer be able to be selected. Strategy is knowing what you're opponent is good at and knowing when to use characters that he's good with, but those with a versatile skillset with multiple characters have better chances.
-Training Mode now has a unique stage that gives you the ability to look at the launch distance of each attack and factoring in the weight of the character. Effectively, actually making it far more useful than how training mode has been handled in the past.
-Classic mode is no longer a fucking chess board, but one downside is that it seems the random factor has been taken out once again in favor of specific movesets.
-Smash Meters make Final Smashes chargeable. Sakurai did not say himself that it would be excluded from competitive mode explicitly, however he did mention that it was better suited for casual play. Waiting to hear a bit more information before I set this in stone personally.
-Apple
-Assist Trophy
-Banana Gun
-Banana Peel
-Barrel
-Beam Sword
-Beehive
-Beetle
-Black Hole
-Bob-omb
-Bombchu
-Bomber
-Boss Galaga
-Bullet Bill
-Bumper
-Bunny Hood
-Capsule
-Crate
-Cucco
-Death's Scythe
-Dragoon
-Drill Arm
-Egg
-Fairy Bottle
-Fake Final Smash
-Fire Flower
-Food
-Franklin Badge
-Golden Hammer
-Gooey Bomb
-Green Shell
-Hammer
-Hammer Head
-Healing Field
-Heart Container
-Hocotate Bomb
-Hot Head
-Killer Eye
-Killing Edge
-Lip's Stick
-Master Ball
-Max Tomato
-Mechakoopa
-Metal Blade
-Metal Box
-Motion Sensor Bomb
-Mr. Saturn
-Ore Club
-Party Ball
-Poison Mushroom
-Pokeball
-Rage Blaster
-Ramblin' Evil Mushroom
-Ray Gun
-Rocket Belt
-Sandbag
-Screw Attack
-Smart Bomb
-Smash Ball
-Coins and Bills
-Spiny Shell
-Staff
-Star Rod
-Super Launch Star
-Super Leaf
-Super Mushroom
-Super Scope
-Super Spicy Curry
-Timer
-Warp Star
-Wood Chip
-X Bomb
-Abra
-Abomasnow
-Bellossom
-Bewear
-Chespin
-Darkrai
-Deoxys
-Ditto
-Eevee
-Electrode
-Entei
-Alolan Exeggutor
-Giratina
-Goldeen
-Kyogre
-Latias & Latios
-Lugia
-Lunala
-Marshadow
-Meowth
-Metagross
-Mew
-Mimikyu
-Palkia
-Pyukumuku
-Alolan Raichu
-Snorlax
-Scizor
-Solgaleo
-Staryu
-Suicune
-Togedemaru
-Vulpix
-Alolan Vulpix
-Xerneas
-Zoroark
-Callie and Marie
-Waluigi
-Krystal
-Lyn
-Sukapon
-Andross
-Bomberman
-Starfy
-Minda
-Knuckle Joe
-Ghosts
-Nitenpoodle
-Burrowing Snagret
-Metroid
-Knuckles
-Badge Arcade Bunny
-Alucard
-Gray Fox
-Ashley
-Bomberman
-Chef Kawasaki
-Pong (really Color TV Game 15)
-Dr. Kawashima
-Dr. Wright
-Girahim
-Hammer Bro.
-Jeff
-Kapp'n
-KlapTrap
-Moon
-Mother Brain
-Nikki
-Rathalos
-Riki
-Rodin
-Samurai Goroh
-Sheriff
-Shovel Knight
-Starman
-Takamaru
-Zero
UPDATE 6/13/18: Revamping the entire post to include each detail and any sources that confirm the information. Also because I have a feeling there's going to be alot to jot down I'm condensing all information into spoiler tags to keep the first post from being a gigantic wall of text that forces everyone to scroll down.
UPDATE 8/8/18/-8/11/18: A) Updated the list in light of the announcements on 8/8/18. All new characters have been added and currently confirmed items are in the list. The list was also re-organized to keep the thread from being overly huge with selections (Assist Trophies and Pokemon are sub-sections in the items section.
B) The stages were also lightly updated, however another update will be done at some point shortly in the future to better reflect all current stages confirmed. Apologies for the inconvenience!
SOURCES:
Smash Wiki: https://www.ssbwiki.com/Super_Smash_Bros._Ultimate
Super Smash Bros Ultimate Blog: https://www.smashbros.com/en_US/blog/
Super Smash Bros Ultimate Website: https://www.smashbros.com/en_US/fighter/
All information will be updated as news develops, also as I keep updating this I'm likely going to add in more categories for the list with any current information. If there is something I missed or got mixed up please do not hesitate to mention it and I'll correct it as soon as I can!
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(06-12-2018, 06:18 PM)DioShiba Wrote: -VERY LIKELY, but unconfirmed that secret characters will be a thing of the past in light of the character announcements.
What do you mean by this? Sakurai specifically talked about the "starting roster" potentially only being the original Smash 64 characters.
I will say that as great as it is to have everybody back in the ring, I'm a little surprised that it seems like Pokemon Trainer is utilizing his Down Special to swap Pokemon now that Inklings have introduce the idea of using Special + Shield for gimmick actions. Seems a shame to throw out an attack option that Charizard was given in the previous game.
I can't believe how big this game is. We'll probably only see another 2-3 newcomers. I wonder if they plan to use DLC to extend the life of the game?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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06-13-2018, 10:09 AM
(This post was last modified: 06-13-2018, 10:28 AM by DioShiba.)
(06-12-2018, 10:44 PM)Kriven Wrote: (06-12-2018, 06:18 PM)DioShiba Wrote: -VERY LIKELY, but unconfirmed that secret characters will be a thing of the past in light of the character announcements.
What do you mean by this? Sakurai specifically talked about the "starting roster" potentially only being the original Smash 64 characters.
I stand corrected then, I assumed that since everyone got confirmed rather than confirming each character every so often that it's likely no one would be a secret character. Though, given how sakurai has changed opinions now and then I would not be surprised if everyone in the roster was available from the start.
(06-13-2018, 07:46 AM)Ton Wrote: I can't believe how big this game is. We'll probably only see another 2-3 newcomers. I wonder if they plan to use DLC to extend the life of the game?
I would be shocked if there wasn't any.
If I'm a betting man, then I'm willing to wager that Krystal, K. Rool and Issac could get in given Daisy and Ridley got in after how many people kept requesting all five of these characters over the years. I would like to see Trevor Belmont in however as a representative for Castlevania since I know he's appeared in at least two different games, one of which being Symphony of the Night which by now is pretty well known.
So it is confirmed that gamecube controller compatibility will be present in the games, will be updating the first post momentarily.
Krystal is an Assist. There is already footage of her.
My money is on K. Rool and Spring Man/Ribbon Girl, and maybe one more surprise rep. A big one. Simon Belmont or Geno or something.
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Krystal's an assist trophy, unfortunately :-\
Quote:I can't believe how big this game is. We'll probably only see another 2-3 newcomers. I wonder if they plan to use DLC to extend the life of the game?
Man, I keep seeing sentiments like this but I don't really get it. The majority of the game is obviously ported from Wii U, which means most of that stuff already existed. It's the fact that they're remaking previous stages instead of just porting over low-res assets that might be contributing to a smaller pool of fighters.
Every version of Smash started off as a dump of the previous version.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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So I just gotta say, I'm glad that DK's final smash is no longer the bongos from Jungle Beat.
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(06-13-2018, 01:03 PM)Ton Wrote: Every version of Smash started off as a dump of the previous version.
None have been as similar as now, is the point. Certain elements were reused between games, sure, but good portions of each game were rebuilt from the ground up. That's pretty clearly not the case here. For Smash Wii U Sakurai's team built 50+ characters and models essentially from nothing. Here they're starting with models and coding for 50+ characters right off the bat. It's not a comparable workload.
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I’m still pissed there is no Pac-Man World representation so far.
I’m only praying Namco doesn’t add Lloyd Irving and shove Tales down my throat even more. Granted I’m crossing my fingers at the very least Klonoa will be an assist trophy after seeing Bomberman.
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(06-16-2018, 01:34 AM)SuperMario123311 Wrote: I’m still pissed there is no Pac-Man World representation so far.
I don't really see why there needs to be a pac man world representation to be honest. Pac-Land is a bit more influential to Pac-Man's current design.
Personally what I'm disappointed by is the fact that the Pac-Maze isn't a stage, or for a more interesting idea a stage based off the maze designs in Pac-Man Championship Edition. But I'm not going to complain about it too much because it could potentially be DLC down the line.
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As far as Namco adding another representative... I'm not sure I see it happening. I think there's a halfway decent chance that we don't get any new third-party characters this time around.
Although if Namco did get a second slot, I'd want it to be KOS-MOS just because she's kind of walking this line between Namco and Monolith Soft.
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06-16-2018, 01:47 PM
(This post was last modified: 06-16-2018, 01:51 PM by SuperMario123311.)
(06-16-2018, 11:53 AM)DioShiba Wrote: (06-16-2018, 01:34 AM)SuperMario123311 Wrote: I’m still pissed there is no Pac-Man World representation so far.
I don't really see why there needs to be a pac man world representation to be honest. Pac-Land is a bit more influential to Pac-Man's current design.
Personally what I'm disappointed by is the fact that the Pac-Maze isn't a stage, or for a more interesting idea a stage based off the maze designs in Pac-Man Championship Edition. But I'm not going to complain about it too much because it could potentially be DLC down the line.
I’m glad they are acknowledging Pac-Land but they should have acknowledged Pac-Man’s more successful platformer outings too for that matter. Especially considering everybody hated the Pac-Land stage. Granted I’m kind of glad Pac isn’t getting a generic neon maze again unlike Sonic who is stuck with Green Hill once more. (And his stage didn’t even get a visual upgrade here either, It’s so boring and flat now. Couldn’t they have upgraded the visuals to look more like Green Hill in Generations?)
The Butt Bounce not being Pac’s Down-Air is a huge misssed opportunity too. It just rubs me the wrong way that Sonic and Mega Man have stuff from later entries while Pac-Man doesn’t. At the very least I wanted to use the Butt Bounce or listen to a few music tracks from the games while fighting.
06-17-2018, 10:06 AM
(This post was last modified: 06-17-2018, 10:09 AM by senjen.)
@ Kriven another representative i could see from Namco is Klonoa he even had some of his games on Nintendo consoles.
What Rips am i doing next not sure?
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06-17-2018, 11:20 AM
(This post was last modified: 06-17-2018, 11:21 AM by DioShiba.)
(06-16-2018, 01:47 PM)SuperMario123311 Wrote: (06-16-2018, 11:53 AM)DioShiba Wrote: (06-16-2018, 01:34 AM)SuperMario123311 Wrote: I’m still pissed there is no Pac-Man World representation so far.
I don't really see why there needs to be a pac man world representation to be honest. Pac-Land is a bit more influential to Pac-Man's current design.
Personally what I'm disappointed by is the fact that the Pac-Maze isn't a stage, or for a more interesting idea a stage based off the maze designs in Pac-Man Championship Edition. But I'm not going to complain about it too much because it could potentially be DLC down the line.
I’m glad they are acknowledging Pac-Land but they should have acknowledged Pac-Man’s more successful platformer outings too for that matter. Especially considering everybody hated the Pac-Land stage. Granted I’m kind of glad Pac isn’t getting a generic neon maze again unlike Sonic who is stuck with Green Hill once more. (And his stage didn’t even get a visual upgrade here either, It’s so boring and flat now. Couldn’t they have upgraded the visuals to look more like Green Hill in Generations?)
The Butt Bounce not being Pac’s Down-Air is a huge misssed opportunity too. It just rubs me the wrong way that Sonic and Mega Man have stuff from later entries while Pac-Man doesn’t. At the very least I wanted to use the Butt Bounce or listen to a few music tracks from the games while fighting.
Except the move set is intended to be a homage to Namco as a whole, Not just Pac-Man World.
Yes, you have a point on pac-man world being a successful platformer, but that's only just one game, and there is a certain aesthetic Sakruai is aiming for. Take into consideration that some of his moves literally reference other namco titles, such as the grab being a reference to Galaga, or Mappy appearing in one of his taunts. Not to mention the fire hydrant literally being taken from Pac-Land itself which makes sense why they would include it.
As far as the stage goes, I think we may have to agree to disagree. I think the Pac-Maze represents where Pac-Man started out and it would have been better suited. It's no different from how Mega-Man has Wily Castle and Sonic has Green Hill, And the respective stages of other third party characters. I would still vouch however to include some type of element with the maze stage inspired by pac man championship edition where if you collect a certain amount of dots on one side and eat a fruit on one half, then the other half of the maze changes.
I think that would be a way cooler and more interesting way of playing on a stage than scrolling on the stages just because you have to memorize specific layouts as the maze changes.
Like I said, I used to think in the same way you have with Pac-Man being more inspired by pac-man world, but as you look at what Sakurai is aiming to do with pac-man, then you really begin to understand why those choices are made.
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