07-23-2018, 07:15 PM
Hey, guys. It's certainly been a while since I've posted anything on The VG Resource. My first was with Romancing SaGa 2's remastered iOS/Android mobile devices, where I ripped all of the enemies and boss versions out of the remastered version. I took a peek in the Mobile version of this game to see what has been done for that game in tSR and I saw progress has been going well.
However, there is one slight thing which kind of bugs me right now: The "Playable Characters" sheet (seen here) has all of the sprites for the playable characters...but not any of their palette swaps like Ryan914 did in the original SNES version of this game! (click) They might be one frame, but I decided that I could do better than both of these combined. Here's a handful of my work thus far:
I'm ripping all of the palette swaps of these class characters in the remastered Romancing SaGa 2 version and including all of their frames and sprites. I will also include their respective names. However, due to how technically what I'm doing already exists in tSR, I decided to post my work here and ask you guys this: Do you think my sprite ripping work looks better than what already exists in the RS2 "Mobile" page shown in the top link, and is worthy of replacing the existing sheet with a bunch of these seperate sheets? Yes, I plan on ripping all of the classes and their palette swaps, too.
However, there is one slight thing which kind of bugs me right now: The "Playable Characters" sheet (seen here) has all of the sprites for the playable characters...but not any of their palette swaps like Ryan914 did in the original SNES version of this game! (click) They might be one frame, but I decided that I could do better than both of these combined. Here's a handful of my work thus far:
I'm ripping all of the palette swaps of these class characters in the remastered Romancing SaGa 2 version and including all of their frames and sprites. I will also include their respective names. However, due to how technically what I'm doing already exists in tSR, I decided to post my work here and ask you guys this: Do you think my sprite ripping work looks better than what already exists in the RS2 "Mobile" page shown in the top link, and is worthy of replacing the existing sheet with a bunch of these seperate sheets? Yes, I plan on ripping all of the classes and their palette swaps, too.