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Xenoblade Chronicles problem with ripped models
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Hello
I've started my journey with Wii model ripping a few days ago and I ran into a problem that I have no idea how to solve (I've tried googleing it up but I cannot find anything).
The problem is that some models have weird texture mapping after being converted to any file type that Cinema 4D and 3DS Max can read and some textures are being applied incorrectly
Here is a screenshot of what I mean: https://media.discordapp.net/attachments...height=473
Any ideas on how to fix it?
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