01-31-2018, 12:54 AM
I've ripped Irene's model (among others) from A Link Between Worlds, and when I import it into Blender the main body texture gets messed up like so:
I can fix this by going to the image mapping tab for the texture and mirroring the x and y axes and setting extension to repeat, but I'm not sure how I can get it to work like normal by default, or do I even need to do that? Also, since I've never done any ripping for TMR, if someone can give me some guidelines for what I need to do for my ripped models to be accepted, please show me. I couldn't find anything myself.
I can fix this by going to the image mapping tab for the texture and mirroring the x and y axes and setting extension to repeat, but I'm not sure how I can get it to work like normal by default, or do I even need to do that? Also, since I've never done any ripping for TMR, if someone can give me some guidelines for what I need to do for my ripped models to be accepted, please show me. I couldn't find anything myself.