Posts: 2
Threads: 1
Joined: Sep 2018
09-26-2018, 10:38 AM
(This post was last modified: 09-26-2018, 10:39 AM by DennisNedry1993.)
Hey there VGResource!
Last month I finished up on several weeks of personal research into Jurassic World Evolution's file format, and that resulted in a modding tool for the resource (OVL) files. It doesn't just read data from the archive, it's also possible to inject data and then resave the archive (though that's pretty experimental). Unfortunately I can't promise any further updates, but here you go!
*DISCLAIMER* I've decided to provide this software and source as-is, it's still pretty rough, and as such I cannot be held responsible for anything that happens when using the program, like if it breaks your computer or if it steals your wife or something.
Barbasol.zip (Size: 642.49 KB / Downloads: 893)
I've also spent quite a bit of time researching the tex and ms2/mdl2 header data formats, it's nowhere near done yet, but I've left that code in for those who are interested. Enjoy and hope you all have a great day!
Posts: 1
Threads: 0
Joined: Nov 2018
This is a great start! Is there anywhere where one could keep up-to-date with this, or even help developing it?
Posts: 2
Threads: 1
Joined: Sep 2018
Afraid I don't have any plans to continue development at the moment, due to other projects taking up all my time, but maybe in a few months! Thanks for the reply, appreciate it
Posts: 1
Threads: 0
Joined: Apr 2019
BRO!! I really hope you'll work some more on this because so many people are wantting to mod this game and really put more gameplay into it! I swear your name would be said everywhere on the net for your hard work and I would like to try to help you if possible or atleast find someone with good coding experience that could help lol. I truly hope you'll get back at it bro! Thanks for the hard work thus far!!!!
Posts: 3
Threads: 0
Joined: May 2019
Your Tool could be stunning and the best tool what exist for this game
Please don't stop this amazing work
Btw... can your tool later export the right skin plate position too ?
that's what i miss mostly on the JurassicWE tool... it exports the textures... but dosn't support the skin plates and scales what frontier used in their game !!!!
Posts: 2
Threads: 0
Joined: Jun 2019
06-05-2019, 03:43 PM
(This post was last modified: 06-05-2019, 04:33 PM by LT_Ajax.
Edit Reason: figured it out my self
)
(09-26-2018, 10:38 AM)DennisNedry1993 Wrote: Hey there VGResource!
Last month I finished up on several weeks of personal research into Jurassic World Evolution's file format, and that resulted in a modding tool for the resource (OVL) files. It doesn't just read data from the archive, it's also possible to inject data and then resave the archive (though that's pretty experimental). Unfortunately I can't promise any further updates, but here you go!
*DISCLAIMER* I've decided to provide this software and source as-is, it's still pretty rough, and as such I cannot be held responsible for anything that happens when using the program, like if it breaks your computer or if it steals your wife or something.
I've also spent quite a bit of time researching the tex and ms2/mdl2 header data formats, it's nowhere near done yet, but I've left that code in for those who are interested. Enjoy and hope you all have a great day!
This is just what I have been looking for, thank you so much!
Posts: 174
Threads: 7
Joined: Nov 2018
Is there a way of doing anything with this without access to Visual Studio? I'm wondering if it would work for OVLs from a different game.
Posts: 2
Threads: 0
Joined: Jun 2019
(06-05-2019, 05:38 PM)Simpsons Dumper Wrote: Is there a way of doing anything with this without access to Visual Studio? I'm wondering if it would work for OVLs from a different game.
https://transfernow.net/ddl/barbasol
I managed to compile an exe version for personal use that doesn't require visual if this helps
Although from my sluthing, it seems that different games use the format differently
Posts: 174
Threads: 7
Joined: Nov 2018
Thank you for sharing a compiled version. It doesn't seem to do anything with a Dog's Life OVL, so I guess that means the file's internals are different. And now I've realised Jurassic World Evolution's release date makes those games 15 years apart and they likely share nothing in common. So yeah, it was a bit far-fetched. Still worth a shot though.
Posts: 3
Threads: 0
Joined: May 2019
(06-05-2019, 05:46 PM)LT_Ajax Wrote: (06-05-2019, 05:38 PM)Simpsons Dumper Wrote: Is there a way of doing anything with this without access to Visual Studio? I'm wondering if it would work for OVLs from a different game.
https://transfernow.net/ddl/barbasol
I managed to compile an exe version for personal use that doesn't require visual if this helps
Although from my sluthing, it seems that different games use the format differently
Could you upload the exe again please ??!?!?!
Posts: 3
Threads: 0
Joined: May 2019
Any news or results with this tool ?
Posts: 8
Threads: 4
Joined: Mar 2020
I've also been trying to rip from OVL, although from Dog's Life, although I haven't gotten anywhere really with it.