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Problem with noesis
#1
I'm ripping some kh models from the ps4 version, but i've encountered a problem with noesis
The assets are stored in a similar way of the ps2 version, but Noesis is doing something weird
I extract from the file and the model and bones look like this
[Image: rOo2NqD.png]
Then I open it with blender, I resave it and then it looks like this
[Image: oXJNtOB.png]
That's the only model for now that does that
What's the problem?
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#2
When I use Noesis I get the same thing. i just rotate the models and invert the UV’s, as they’re usually flipped. I don’t know what causes this, maybe it has to do with the file format, check if other models from the same game do the same thing
Current Projects:

-Half Life: Opposing Force (PC)
-Half Life: Blue Shift (PC)
-Chibi Robo: Plug Into Action! (Gamecube)
-Dead Rising (X Box 360)
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#3
i suggest to convert to fbx rather than dae as this usually is an error i get with dae only
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