Users browsing this thread: 25 Guest(s)
Super Smash Bros. Ultimate Ripping Project
(12-27-2018, 11:33 PM)Noobis Wrote: yeah could someone upload CrossMod compiled? thanks so much

Got it: https://mega.nz/#!J8gEiKiT!qORv3nA38OTXx...2nFWZNaxfg
Reply
Thanked by: Austin Zimmermann
(01-02-2019, 10:31 AM)Mxyl V Wrote:
(12-27-2018, 11:33 PM)Noobis Wrote: yeah could someone upload CrossMod compiled? thanks so much

Got it: https://mega.nz/#!J8gEiKiT!qORv3nA38OTXx...2nFWZNaxfg

Is CrossMod efficient? Since it's apparently a substitute for people that don't own 3DS Max I'm curious whether or not it does a good job.
Reply
Thanked by: Austin Zimmermann
(01-02-2019, 11:01 AM)ninetalescommander Wrote:
(01-02-2019, 10:31 AM)Mxyl V Wrote:
(12-27-2018, 11:33 PM)Noobis Wrote: yeah could someone upload CrossMod compiled? thanks so much

Got it: https://mega.nz/#!J8gEiKiT!qORv3nA38OTXx...2nFWZNaxfg

Is CrossMod efficient? Since it's apparently a substitute for people that don't own 3DS Max I'm curious whether or not it does a good job.

It is, it's just a render program, but the way it renders is accurate to Ultimate's

Thanks for the compiled version btw
Reply
Thanked by: Austin Zimmermann
I'm looking through Blender right now (still learning the functions), and I've been able to follow VirtualTurtle's guide to importing textures to the models (expect for the issue others face with certain things like texture groups combining).

Anyway, I was wondering if it's possible to export the final product of the combined textures into a single image file.
Reply
Thanked by: Austin Zimmermann
(01-02-2019, 07:45 PM)Darkliger01 Wrote: I'm looking through Blender right now (still learning the functions), and I've been able to follow VirtualTurtle's guide to importing textures to the models (expect for the issue others face with certain things like texture groups combining).

Anyway, I was wondering if it's possible to export the final product of the combined textures into a single image file.

You mean like condensing all the textures into one texture? or a picture of the model with textures applied with nice lighting?
Reply
Thanked by: Austin Zimmermann
Anyone know why the eyes are a square texture and not transparent? I've been trying to fix this but I don't really understand how the eye textures work.

[Image: c9ea5a0b2a.png]
Reply
Thanked by: Austin Zimmermann
(01-02-2019, 08:25 PM)VirtualTurtle Wrote:
(01-02-2019, 07:45 PM)Darkliger01 Wrote: I'm looking through Blender right now (still learning the functions), and I've been able to follow VirtualTurtle's guide to importing textures to the models (expect for the issue others face with certain things like texture groups combining).

Anyway, I was wondering if it's possible to export the final product of the combined textures into a single image file.

You mean like condensing all the textures into one texture? or a picture of the model with textures applied with nice lighting?

Condensing all the textures into one texture.
Reply
Thanked by: Austin Zimmermann
Hello, I'm trying to get sonic set up so that I can put him in Source Filmmaker. I'm using Crossmod, because I don't have 3ds Max, and I don't know how to export the model so that I can put it in blender. Help please?
-edit- nvm, i just figured it out
Reply
Thanked by: Austin Zimmermann
(01-02-2019, 08:46 PM)Darkliger01 Wrote:
(01-02-2019, 08:25 PM)VirtualTurtle Wrote:
(01-02-2019, 07:45 PM)Darkliger01 Wrote: I'm looking through Blender right now (still learning the functions), and I've been able to follow VirtualTurtle's guide to importing textures to the models (expect for the issue others face with certain things like texture groups combining).

Anyway, I was wondering if it's possible to export the final product of the combined textures into a single image file.

You mean like condensing all the textures into one texture? or a picture of the model with textures applied with nice lighting?

Condensing all the textures into one texture.
You could assemble them all in photoshop/gimp next to each other, but that would mean a huge image and changing the UVs, you could try making an EXR file, which has unlimited layers though, so the resolution stays the same and the UVs preserve
Reply
Thanked by: Austin Zimmermann
How can you make the skin not look pale, I've seen these cases like Mario. I'm using Blender 8.0
Reply
Thanked by: Austin Zimmermann
(01-03-2019, 09:32 AM)VirtualTurtle Wrote:
(01-02-2019, 08:46 PM)Darkliger01 Wrote:
(01-02-2019, 08:25 PM)VirtualTurtle Wrote: You mean like condensing all the textures into one texture? or a picture of the model with textures applied with nice lighting?

Condensing all the textures into one texture.
You could assemble them all in photoshop/gimp next to each other, but that would mean a huge image and changing the UVs, you could try making an EXR file, which has unlimited layers though, so the resolution stays the same and the UVs preserve

I've never heard of that type of file (EXR), but I'm willing to learn.

I would be also willing to try the Gimp method, but I'm not sure what techniques would let them mix together yet. I think the bright side to that is that I'm certain the UVs will be preserved, as long as the image dimensions are synced up to one another.
Reply
Thanked by: Austin Zimmermann
I'm working on corrin atm
Reply
Thanked by: Austin Zimmermann
(01-03-2019, 12:50 PM)trainboy2019 Wrote: I'm working on corrin atm

I'm not asking this to deter you from working on Corrin but is it worth doing characters that already have a model elsewhere?
Corrin (Both Genders) are in Fire Emblem Warriors and since those models were ripped by Kuro and, in my opinion, look a lot better, wouldn't it be better to do characters that either don't have a model or have an out-of-date model?
Reply
Thanked by: Austin Zimmermann
I just realized; Where is Giga Bowser? Since we have the boss models I assumed he'd be here.
Reply
Thanked by: Austin Zimmermann
(01-03-2019, 04:23 PM)ninetalescommander Wrote: I just realized; Where is Giga Bowser? Since we have the boss models I assumed he'd be here.
He's grouped with regular Bowser's model, since he was located in the Fighter folder.
Reply
Thanked by: Austin Zimmermann


Forum Jump: