06-30-2020, 10:23 PM
I'm guessing it's being reuploaded, Bush?
Super Smash Bros. Ultimate Ripping Project
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06-30-2020, 10:23 PM
I'm guessing it's being reuploaded, Bush?
06-30-2020, 11:00 PM
(This post was last modified: 06-30-2020, 11:05 PM by Random Talking Bush.)
06-30-2020, 11:08 PM
Oh, I see. Sorry. And happy July 1st to a fellow Canadian btw!
Oh, that's cool! But I wonder why they'd even update it?
07-01-2020, 09:01 AM
(06-30-2020, 09:56 PM)Random Talking Bush Wrote:(06-30-2020, 09:15 PM)ninetalescommander Wrote: Since they added the 5 remaining spirit boards as "Coming Soon", I'm wondering if there's any data-mining for that.Doesn't seem like there's anything of importance, since the Spirit sets are just numbered ("00" = Joker, "01" = Hero, "02" = Banjo, "03" = Terry, "04" = Byleth, "05" = Min Min) there's nothing really to datamine there. Ah okay, thanks.
07-01-2020, 03:20 PM
Hey, Bush? You're the one who takes care of the hashes for data.arc, right? In ver. 8.0.0, attempting to extract the ui folder crashes and closes CrossArc. I don't know if you're aware, but I thought I'd bring it to your attention
07-01-2020, 04:25 PM
(This post was last modified: 07-01-2020, 04:26 PM by Random Talking Bush.)
(07-01-2020, 03:20 PM)Kold-Virus Wrote: Hey, Bush? You're the one who takes care of the hashes for data.arc, right? In ver. 8.0.0, attempting to extract the ui folder crashes and closes CrossArc. I don't know if you're aware, but I thought I'd bring it to your attentionCheck to make sure you have the latest hashes downloaded (the latest set should be 4.39MB due to the split earlier), that crash happens when it tries to extract a multi-language file with a missing filename (most likely "stage_0_tantan_spring.bntx").
07-01-2020, 04:38 PM
I did. I downloaded the latest Hashes.txt file from the GitHub this morning
07-01-2020, 04:49 PM
Thanked by: Kold-Virus
07-01-2020, 05:54 PM
(This post was last modified: 07-01-2020, 05:59 PM by Kold-Virus.)
Let me try again and I'll report back.
The problem file appears to be: msg_menu.msbt on the American English setting
07-01-2020, 06:11 PM
(07-01-2020, 05:54 PM)Kold-Virus Wrote: Let me try again and I'll report back....Now I'm even more confused, that file extracts properly for me. Just to make sure, does it display the following for it? Code: Arc Offset: 0x94F67B38 Thanked by: Kold-Virus
07-01-2020, 06:17 PM
(This post was last modified: 07-01-2020, 08:30 PM by Kold-Virus.)
Ok, msg_menu extracts. Wrong error file. But trying to extract msg_name, however.... nope. It just quit before going to that file.
EDIT: Yep, re-downloaded Hashes.txt just to make sure, I still have tons of issues with files in root/ui. Oh well. *shrugs*
07-02-2020, 03:29 AM
Hey random talking bush can you check your twitter dm's ? i got some problems while importing on 3ds max with your script
07-02-2020, 09:22 PM
What bone is the camera bone?
07-04-2020, 10:03 AM
Does anyone know if there's a "numdlb plugin" for Blender 2.8? Currently I'm having to use Blender 2.79B with "IO_Scene_Numdlb" to import the models and then export as DAE which is fine but I'd like to be able to directly import to 2.8 if I can.
07-07-2020, 06:43 AM
can animations be exported from this game? if so, do they use any interpolation algo?
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