11-07-2020, 07:44 PM
does anyone know how to import a .nuanmb file into brawlbox? I would also appreciate if you could tell me a way to convert it to .anim or .chr0
Super Smash Bros. Ultimate Ripping Project
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11-07-2020, 07:44 PM
does anyone know how to import a .nuanmb file into brawlbox? I would also appreciate if you could tell me a way to convert it to .anim or .chr0
11-19-2020, 12:04 AM
(This post was last modified: 11-19-2020, 12:06 AM by Worldblender.)
Some changes I made to my Blender importers today, in commit https://gitlab.com/Worldblender/io_scene...7499602e42:
Code: The NUMDLB importer received more changes than the NUANMB importer did. Includes: BTW, I've noticed what could be yet another mistake for one of Mr. Game & Watch's panel used as part of Judge, for alternate costume #5 (problematic files selected): Also as of update 9.0.1, Steve's up victory pose was changed to remove the Steak after he eats it. Though no models have changed, I bet that at least some of the NUANMB/animation files have changed (problematic files selected): I think that update 9.0.2, November 11th, 2020 (November 12th in some time zones), did not change any model files, as it was purely a bugfix release.
11-23-2020, 06:29 PM
I have two announcements on my projects using Smahs Ultimate models:
Super Smash Bros. Ultimate Hats For Hedgewars Since last September (9/24), I'm back with another fan project. This time around, I realized the turn-based strategy genre, at least unofficially! I have created a collection of over 80 addon hats based on the base roster of the latest Smash Ultimate for the free/open source turn-based strategy game [Hedgewars](https://hedgewars.org/), excluding the Mii Fighters. Think of games like the 2D Worms games, but with pink hedgehogs instead of earthworms. I went as far as to use models ripped direct from Smash Ultimate for the most accurate appearance. Some hats can be especially hard to see since they have been shrunken down to such a small resolution (32x32). Zooming in may be necessary to see some of these hats. If you're willing to accept this lack of polish, go ahead and check out the project repository (all instructions and other information can be found over there). Project repository (using Git): https://gitlab.com/Worldblender/hedgewar...smash-bros Hats-only packages: https://drive.google.com/drive/u/0/folde...3ZId3NJX28 (for now, only the Kirby copy ability costumes/hats are included) Static preview of all available hats (listed alphabetically by filename): Super Smash Bros. Ultimate Fighter karts for SuperTuxKart (STK) I'm getting close to beginning to revamp all 74 of the karts I made so far, and I will also include all the new Fighters Pass DLC characters that have been released so far. I will also try to give more animations to every kart, beyond the basic steering animations already present. Unfortunately, in order to save on disk space, the repository (https://gitlab.com/Worldblender/ssbu-karts-for-stk) holding them is going to be wiped out during the revamp. The Blender source files will be temporarily inaccessible until I upload new versions. The repository will also appear to look empty at times during this revamp. This transition may be somewhat painful, but I promise that the new karts will be much more polished after this! For now, downloads (both karts and Blender source files) can still be downloaded at https://drive.google.com/drive/folders/1...sp=sharing (I will upload all future content I make for STK here, possibly including any tracks derived from Smash Ultimate stages)
12-10-2020, 11:08 PM
Has anyone found where Terry's GO icon is? it's not in his model/texture .7z or effect .7z. It could be in the Miscellaneous .7z, but that hasn't been updated with any of the DLC fighters.
12-10-2020, 11:31 PM
(This post was last modified: 12-10-2020, 11:39 PM by Random Talking Bush.)
(12-10-2020, 11:08 PM)radzo73 Wrote: Has anyone found where Terry's GO icon is? it's not in his model/texture .7z or effect .7z. It could be in the Miscellaneous .7z, but that hasn't been updated with any of the DLC fighters.It's in ui/layout/info/info_melee/info_melee/layout.arc in the game's filesystem. As I haven't uploaded any of the "layout" archives, you won't find it in the link I've got on the front page. I'll post 'em here, at least.
12-11-2020, 12:46 PM
Can't wait for sephiroth
Hey uh, for some reason every DDS other than the standard diffuse texture maps is unrecognizable by any program I have, including Noesis. Did something change? I notice that with the current BMS script for converting the nutexb files, anything other than the diffuse results in 1kb DDS files which are not recognized by anything. Maybe it's just the specific character, I'm working on Bowser Jr.'s Shadow Mario thing.
12-12-2020, 05:09 PM
(12-12-2020, 05:00 PM)Carpaccio Wrote: Hey uh, for some reason every DDS other than the standard diffuse texture maps is unrecognizable by any program I have, including Noesis. Did something change? I notice that with the current BMS script for converting the nutexb files, anything other than the diffuse results in 1kb DDS files which are not recognized by anything. Maybe it's just the specific character, I'm working on Bowser Jr.'s Shadow Mario thing. Unlikely that the original NUTEXB files changed by themselves, unless an update changed them. However, you can use this command-line program at https://github.com/RQWorldblender/TextureConverter. You will need to have it compiled before it can be used however. Code: Usage: TextureConverter file [ext] [output]
12-12-2020, 05:21 PM
I guess none of you have heard of Switch Toolbox?
It can open them, I use it all the time!
12-14-2020, 12:51 AM
(12-12-2020, 05:21 PM)Kold-Virus Wrote: I guess none of you have heard of Switch Toolbox? I've heard of it and used it before. The problem is that it currently is Windows-only, whereas my primary OS is Ubuntu GNU/Linux (ports to other operating systems are planned). While Switch Toolbox successfully opens up in Wine after installing .NET Framework, I need to be able to convert multiple files at a time. Additionally, trimming the extra strings after each converted file gets tiring. That's why I got the creator of Switch Toolbox, KillzXGaming, to create a command-line version of just the texture conversion part of Switch Toolbox. My life has been made much easier, as I gained the ability to convert thousands of the original NUTEXB files at once, without being slowed down by mouse clicks. I can finally have my whole workflow running entirely without Windows and just using Linux distros instead. Thanked by: Kold-Virus
12-17-2020, 07:24 PM
Well that's good!!
12-17-2020, 07:45 PM
(This post was last modified: 12-17-2020, 10:21 PM by Worldblender.)
Update 10.0.0 has been released today! From https://www.ssbwiki.com/List_of_updates_(SSBU)#10.0.0:
12-18-2020, 12:34 AM
I got the files from the 10.0 update and I already extracted them, but I can't find Sephiroth anywhere.
12-18-2020, 12:36 AM
(12-18-2020, 12:34 AM)New3DsSuchti Wrote: I got the files from the 10.0 update and I already extracted them, but I can't find Sephiroth anywhere. Except for Piranha Plant, all of the DLC fighters use (code)names that differ from their actual ones. Do you which files were provided by the 10.0.0 update, or at least a difference between it and older updates? Check if there are any new files in the fighter/ directory that were provided by this update. (12-18-2020, 12:36 AM)Worldblender Wrote:(12-18-2020, 12:34 AM)New3DsSuchti Wrote: I got the files from the 10.0 update and I already extracted them, but I can't find Sephiroth anywhere. I have only the files from the 10.0 update so I can't look which folder are new and which not. Also "Jack" (Joker) have also a named folder Got him Here for everyone who cannot wait: https://mega.nz/folder/qd4EmB5Y#9dq4PypB0QoHKFDmoFRIDw Thanked by: Worldblender
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