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Super Smash Bros. Ultimate Ripping Project
Pyra/Mythra (and the other stuff from the update, as usual) have been added to the folder now. Swordfighters Pass Vol. 2 going strong, it seems.

(EDIT: No, I didn't forget about uploading Kirby's models again what are you talking about they've been there all this time.)
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(03-05-2021, 08:23 PM)Random Talking Bush Wrote: Pyra/Mythra (and the other stuff from the update, as usual) have been added to the folder now. Swordfighters Pass Vol. 2 going strong, it seems.

Hi. Thank you for uploading the Pyra and Mythra models but I have downloaded the models and animations, but the textures do not look good and in the animations the hair does not look correctly, I do not know if this is normal but the textures I know they are not right. Sorry for the image quality


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Hi There!
I've downloaded the Pyra and Mythra Modles, and yeah they have that problem specifically with the hair and skin textures

Is there any way to fix this?

[Image: Captura.JPG]
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I'm waiting on the 2D resources to be added, which includes the fighter portraits, stock icons, spirits, etc.
(03-05-2021, 09:21 PM)Álvaro_1307 Wrote: Hi. Thank you for uploading the Pyra and Mythra models but I have downloaded the models and animations, but the textures do not look good and in the animations the hair does not look correctly, I do not know if this is normal but the textures I know they are not right. Sorry for the image quality

(03-05-2021, 09:59 PM)VeeMovies Wrote: Hi There!
I've downloaded the Pyra and Mythra Modles, and yeah they have that problem specifically with the hair and skin textures

Is there any way to fix this?

[Image: Captura.JPG]

I haven't looked at the textures yet. Once I do, I may report on my observations.
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Yeah idk whats going on but Pyra and Mythra's skin textures are really messed up
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I can explain for the hair: it's animated by physics. Like Min Min's.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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(03-05-2021, 09:21 PM)Álvaro_1307 Wrote: Hi. Thank you for uploading the Pyra and Mythra models but I have downloaded the models and animations, but the textures do not look good and in the animations the hair does not look correctly, I do not know if this is normal but the textures I know they are not right. Sorry for the image quality
(03-05-2021, 09:59 PM)VeeMovies Wrote: Hi There!
I've downloaded the Pyra and Mythra Modles, and yeah they have that problem specifically with the hair and skin textures

Is there any way to fix this?
(03-05-2021, 10:10 PM)GregoryTheGamer Wrote: Yeah idk whats going on but Pyra and Mythra's skin textures are really messed up
Just checked, it seems to be a bug with StudioSB not unswizzling 320x320 textures correctly. If you use my NUTEXB-to-DDS QuickBMS script in the first post to convert them, they'll export correctly.
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(03-05-2021, 11:11 PM)Random Talking Bush Wrote: Just checked, it seems to be a bug with StudioSB not unswizzling 320x320 textures correctly. If you use my NUTEXB-to-DDS QuickBMS script in the first post to convert them, they'll export correctly.

I don't have access to QuickBMS since I use Ubuntu GNU/Linux (unless if I use Wine), so what are those textures supposed to look like?

I also noticed something a bit off with Rex's model: his left foot is not flat, unlike with this right foot? Is this correct in the original model file, or is it something else?
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(03-08-2021, 09:29 PM)Worldblender Wrote: I don't have access to QuickBMS since I use Ubuntu GNU/Linux (unless if I use Wine), so what are those textures supposed to look like?

I also noticed something a bit off with Rex's model: his left foot is not flat, unlike with this right foot? Is this correct in the original model file, or is it something else?
1. The correct textures can be seen in the Models Resource submission, but I'll post a direct comparison between the originals (left) and broken (right) textures for Pyra.
[Image: uZLnf3w.png]

2. It's definitely not an issue with my importer, the mesh will look like that regardless of whether the bones and rigging are applied (the Knuckles Mii outfit has a similar quirk). Thankfully it's easy to fix, just rotate the left leg and knee bones to match the right leg's.
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(03-08-2021, 10:57 PM)Random Talking Bush Wrote:
(03-08-2021, 09:29 PM)Worldblender Wrote: I don't have access to QuickBMS since I use Ubuntu GNU/Linux (unless if I use Wine), so what are those textures supposed to look like?

I also noticed something a bit off with Rex's model: his left foot is not flat, unlike with this right foot? Is this correct in the original model file, or is it something else?
1. The correct textures can be seen in the Models Resource submission, but I'll post a direct comparison between the originals (left) and broken (right) textures for Pyra.
[Image: uZLnf3w.png]

2. It's definitely not an issue with my importer, the mesh will look like that regardless of whether the bones and rigging are applied (the Knuckles Mii outfit has a similar quirk). Thankfully it's easy to fix, just rotate the left leg and knee bones to match the right leg's.
My output is slightly different than what you have on the right, but it illustrates the same problem (I use https://github.com/RQWorldblender/TextureConverter instead):

       

Can you go into more detail about what your QuickBMS script does to fix such problems?

I don't use your importer scripts since I use Blender. Instead, I use https://gitlab.com/Worldblender/io_scene_numdlb, so it's likely that such quirks are part of the mesh in its bind pose.

One more thing, have there been animation updates for other characters, as with the previous update?
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(03-08-2021, 11:09 PM)Worldblender Wrote: Can you go into more detail about what your QuickBMS script does to fix such problems?
The way my script works, it rounds up the width to specific multiples depending on the bits per pixel for the texture format (4 bits -> 128, 8 bits -> 64, 16 bits -> 32, and 32 bits -> 16), and the height to the next power-of-two multiple (8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 or 8192) if it sits in between two amounts, so in this case my script treats those 320x320 textures as 320x512 before unswizzling, and then crops the texture accordingly... and it somehow works. I'm not exactly sure how, it was a "happy little accident" when I was coding the script way back when.
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I’m having rendering the Pyra model because when I turn off layers to test a render, all of the turned off layers still appear in the final render. And I’m having trouble with her eyes and the things above her eyelashes but below her eyebrows. If you need a image please let me know
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so quick question, any of you has the assist trophies?, the missing ones I mean, i was looking for the Pseudo-Palutena one.
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I think you're in the wrong thread...
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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(03-15-2021, 09:05 PM)Dewani90 Wrote: so quick question, any of you has the assist trophies?, the missing ones I mean, i was looking for the Pseudo-Palutena one.
Pseudo-Palutena was never an assist trophy in any of the Super Smash Bros. games, so you're asking for the impossible here.
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