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Pixelart of Tucusito
#1
Hello, and welcome to my pixel art section, being a newbie in this area, I feel that I still need some things to improve, and I would like to know your criticism, advice, opinions and questions about my work.

DAUGHTER OF THE SEA

[Image: RVTsb1A.png]
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#2
It's looking good, so far, but something feels a bit "blocky" about it. Like, the necklace seems refined and doesn't need any further manipulation, but the clothing doesn't look as if it's flowing or stressed the way it's meant to, and the body looks relatively lifeless.

My biggest issues really are the hair (which looks like if a mop has been frozen over) - and I can't tell if the hair's actually meant to be blonde and covered in snow. The lips seem to have more for the top lip than for the bottom, making it seem like she's either got a large overbite she's trying to cover up or something went wrong with that lip-puffing thing. The fingers too, differ by the hand. They're either blunt-ended or sharp and pointy.

The background looks pretty neat under the impression of the "vague silhouette" thing that's going on, but the darker and closer background layers seem like there's more to be added to them, if that is your current intention.
[Image: WatSig.png]
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#3
Well if the body does not have life, it means that I hit the target, on the clothes if I had several problems, especially on the leather part (the areas that are a little greener).

With the hair I had the intention of giving a more subdued tone, in fact is not covered in snow, are "gray", although the fact that it seems a mop if it is true. With the lips they thought they looked good, although you're right, the upper lip looks more loaded, and with your fingers you mean to choose a style to make the ends?

Uhm I have not occurred to me anything more than to put in the darkest layers, any proposal?

Thanks The Observer for the criticism

(I apologize in case I understood something wrong, google translator sometimes translates what he wants hahaha)
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#4
(12-26-2018, 08:25 PM)Mr.Tucusito Wrote: with the fingers you mean to choose a style to make the ends?

Uhm I have not occurred to me anything more than to put in the darkest layers, any proposal?

I suggest making the fingers a bit more pointed, with the points are blunted.

That's just how I saw it, it doesn't mean I was right. It's your work, I just saw it with it as that there seemed to be more to come.
[Image: WatSig.png]
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#5
(12-27-2018, 08:39 AM)El observador Wrote:
(12-26-2018, 08:25 PM)¿El Sr. Tucusito Wrote: with the fingers you mean to choose a style to make the ends?

Uhm I have not occurred to me anything more than to put in the darkest layers, any proposal?

I suggest making the fingers a bit more pointed, with the points are blunted.

That's just how I saw it, it doesn't mean I was right. It's your work, I just saw it with it as that there seemed to be more to come.

Sounds good, make the fingers like in the left hand, (failing that would be to fix the two fingers that are stretched)

In spite of being my job, I am happy to receive some advice and help, I think they are very useful at the moment of composition and creation,  thanks for that  Wink

I bring something new (at least new for the forum)

MAZINGER¡¡

[Image: 5aBPZw2.png]
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#6
Too many jagged outlines and not enough anti aliasing.
Discord is Dioshiba#9513
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#7
I want to apologize for not having responded, you know Christmas time haha, for sure happy year.
It's funny, during the days that I had not reviewed the post, I saw some MortMort tutorials about anti-aliasing, and decided to put it into practice in Aseprite, what do you think? Improve something?

[Image: sw4RfEs.png]
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