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Pokémon Masters
#91
What happened on models resource? The game was pending for a while but its gone now :/ also is anyone having trouble with the blender script on the full game files?
Hey I'm Mimi! Please have mercy on me, I'm still learning!
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#92
New progress on the .lmd animation files.
https://pastebin.com/UXYHsXDK
https://archive.nyafuu.org/vp/thread/40085820/#40095209



This thread needs a bump.

(RTB's note: Don't bump topics like these if there's nothing to add.)
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Do the bowser!
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#93
Just don't get carried away with the bumping. It gets annoying, after a while.
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#94
New Pokemon masters update has Elesa's files in it.

Importing Elesa's .lmd model file results only her Hair and the bones being loaded, Turk645 will have to get the files of the new update soon.

EDIT:Here is a image for proof.
[Image: file.php?id=16814]

EDIT2: Raw files from version 1.2.0.
https://anonymousfiles.io/4kr8xer2/

Requires https://github.com/kwsch/ReMasters
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Do the bowser!
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#95
(09-25-2019, 01:01 PM)andreelikesplantsvszombies Wrote: New Pokemon masters update has Elesa's files in it.

Importing Elesa's .lmd model file results only her Hair and the bones being loaded, Turk645 will have to get the files of the new update soon.

EDIT:Here is a image for proof.
[Image: file.php?id=16814]

EDIT2: Raw files from version 1.2.0.
https://anonymousfiles.io/4kr8xer2/

Requires https://github.com/kwsch/ReMasters
so that means the blender script is broken with the new files? its not just me?

(09-26-2019, 04:22 AM)Supurreme Wrote:
(09-25-2019, 01:01 PM)andreelikesplantsvszombies Wrote: New Pokemon masters update has Elesa's files in it.

Importing Elesa's .lmd model file results only her Hair and the bones being loaded, Turk645 will have to get the files of the new update soon.

EDIT:Here is a image for proof.
[Image: file.php?id=16814]

EDIT2: Raw files from version 1.2.0.
https://anonymousfiles.io/4kr8xer2/

Requires https://github.com/kwsch/ReMasters
so that means the blender script is broken with the new files? its not just me?
sorry to post again but its not just new files im having issues with and i just wanna check if its my dump thats bad or the blender script or....when importing i get this error
[Image: unknown_by_supurreme_ddgz9bk-pre.jpg?tok...5Bs9mFN2tU]
only the skeletons and sometimes bits and pieces load in :/ here's the full error in the console
https://sta.sh/01gkrbwpc3n9
Hey I'm Mimi! Please have mercy on me, I'm still learning!
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#96
Does anybody know what folder the images for the characters are in? Not the textures for the models, but their VS sprites that are already made up images.
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#97
(09-26-2019, 11:43 AM)Lady Ariel Wrote: Does anybody know what folder the images for the characters are in? Not the textures for the models, but their VS sprites that are already made up images.

/ui/image/Actor/
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#98
Does anyone have the capability of using the 'ReMasters' thing properly? I think it'd be more helpful to post the decrypted dumps for use for others. I can't seem to get it to work...then again I'm pretty clueless about those types of programs.
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#99
(09-28-2019, 09:47 AM)Carpaccio Wrote: Does anyone have the capability of using the 'ReMasters' thing properly?

Yeah, I still have it set up. My files are still from the Singapore beta though.
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I'm curious, to anyone who has fiddled around with these models, is there a way to rotate their legs horizontally, so that, for example, their feet and knees point to their right or left? If not, how easy is it to modify their skeletons to this works, and how is that done?
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(09-25-2019, 01:01 PM)andreelikesplantsvszombies Wrote: New Pokemon masters update has Elesa's files in it.

Importing Elesa's .lmd model file results only her Hair and the bones being loaded, Turk645 will have to get the files of the new update soon.

EDIT:Here is a image for proof.
EDIT2: Raw files from version 1.2.0.
https://anonymousfiles.io/4kr8xer2/

Requires https://github.com/kwsch/ReMasters

Is Turk still active? The github repository hasn't moved for 2 months, and I made a pull request that has been neither accepted or rejected (to detect and import PNG textures on the same folder when available)

Also the raw files are downloading at like 30 kb/s lol... if anyone is willing to pass me a google drive link or something please. Thanks anyway!

EDIT: Just saw on xentax a file that only has the new .lmd files. Also I added a try/except for the crashing line on the Blender plugin and gotcha:
Now, the idea isn't throwing bugs under the carpet, and with that try/catch I may be skipping something important, so I'll research further. But at least we know the meshes are fine and there hasn't been a major format change.

If Turk doesn't give any signs of life feel free to check and roast my fork. As I said this one detects textures in the same folder as the .lmd files, including subfolders. Bear in mind I don't have the fix for Elesa uploaded yet.

EDIT2: Gotcha, it's the UV maps what's got screwed.
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(09-25-2019, 01:01 PM)andreelikesplantsvszombies Wrote: New Pokemon masters update has Elesa's files in it.

Importing Elesa's .lmd model file results only her Hair and the bones being loaded, Turk645 will have to get the files of the new update soon.

EDIT:Here is a image for proof.
[Image: file.php?id=16814]

EDIT2: Raw files from version 1.2.0.
https://anonymousfiles.io/4kr8xer2/

Requires https://github.com/kwsch/ReMasters
Could anyone please re-upload the files on a better host? Took forever to download just 100mb and the download gave up after that.
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I uploaded the Actor folder from the new version of Pokemon Masters

Mega link: https://mega.nz/#F!Lch00aKS!ursKvUhfjyNHx1EhiCG6xA

Elesa's model is in "ch0106_00_kamitsure"
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Thanked by: jugol
Gotcha:
What changes on Elesa model:
The vertex data is is identical, except by bone weights. Originally they were just an integer to be divided by 65535, for Elesa's model it's a float. Because of this, model vertex data is 40 bytes long instead of the original 32 bytes for characters' models.

In addition, vertex data size for scenery models varies between 36,40,44 and 48 bytes, with the main structural difference being 4 bytes of vertex color data present before the UV. Turk had already figured this out and used the data size to distinguish between types of models - the problem is that Elesa using 40 bytes per vertex makes the plugin think it's a terrain model with color data, so it reads the rest incorrectly.

I made a workaround, unfortunately you have to manually select version "1.2" for Elesa and "1.0" for everything else, because I couldn't find out how to distinguish them automatically. It's on my fork: https://github.com/jugolm/PokemonMasters

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Any chance of ripping the terrain models and textures?
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