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Randy & Manilla - Two sibs in a Quantum Travel (Early Access available)
#61
Star 
[Image: randy-manilla-indie-summit_orig.png]

After 3 months without receiving new news about the project, here comes the first for 2021, and a big one:

Randy & Manilla has been selected for the 2021 Valencia Indie Summit.
It is on the list of the 50 finalists of that event. A presentation will take place sometime on March 4.

(Watch in the finalists lists): http://valenciaindiesummit.com/awards.html
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#62
Lightbulb 
[Image: r-m-indiedb-poll_orig.png]

A poll has been open in the IndieDB page of Randy & Manilla. Here you can vote on which part you want the most to improve in the project.
This poll is available until May 19.
Poll link: https://www.indiedb.com/games/randy-mani...evelopment
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#63
Neutral 
2021 is being a year that seems very insecure to release a new Randy & Manilla version (especially how the Internet changed), apart from the fact that I still have a lot ahead of me. But as compensation and proof that I continue with the development, I leave these 3 cool renders of the main characters (Randy, Manilla and E-Mailer):

[Image: delsgy4-04c8139b-aefc-4e8d-a294-b2dad444...Qf4tsm0mE0]
Randy Qubit


[Image: delsh83-f5a75a2c-b095-4fe6-abeb-2acb5dcb...AY-geSUPKc]
Manilla


[Image: delshep-078e1dca-9971-420b-9bc0-e2596049...N1F8auCqcc]
E-Mailer



The good thing is that in the discord server during this 2021, it was a little more active and that we have reached to 13 members.
(Invitation link to the Randy & Manilla's Discord server): https://discord.gg/XN3Hd4s
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#64
Sad 
[Image: 1.gif?token-time=1627257600&token-hash=5...sfzw5_8%3D]

Very bad news, I had to close public access in the itch.io page of Randy & Manilla due to unusual activity detected by analytics (in which he was counting a lot of empty visits that didn't contribute anything to the game and that came every hour or two by repetitive patterns, and the origin of all these visits wasn't even detected).

I have a topic what better explains about this matter: https://itch.io/t/1517904/ghost-views-in...-analytics

But don't worry, this doesn't mean that the game will be canceled, the game is still available in other sites,
like indieDB (https://www.indiedb.com/games/randy-manilla)
& Indiexpo (https://www.indiexpo.net/es/games/randy-manilla).

And still has a way to be able to access the page: https://ofihombre.itch.io/randy-manilla
The password is: R-and-M

I will reopen when the problem is solved or better, the new update It will come with a new and renewed page.
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#65
I have even tried changing a bit the URL direction of my game (of /randy-manilla to /randy-and-manilla), and it doesn't even stop the artificial view increase, because it basically led to the same site regardless of the URL change.
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#66
[Image: manilla-happy-by-the-reopen-of-the-game-page_orig.png]

Great news! the problem of the views counter in Randy & Manilla's itch.io page it's finally over.
We are glad that this incident is temporary. And as promised, I have reopened the page.
Now the views come at a more natural and unpredictable pace.

link: https://ofihombre.itch.io/randy-manilla
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#67
Information 


More of one year later of the Pre-Beta, after a long absence, Randy & Manilla It returns full of updates that expand and improve the game experience that will be mentioned below:


[Image: CJ1iCR.png]

[Image: CxUFWU.png]

One of the biggest novelties is the compatibility with gamepads (specially from Xbox-like gamepad).
We have optimized the game by 99% so that it can be viably played with gamepads.
With that they will have a better gaming experience than using the keyboard and mouse.

For the keyboard and mouse users, mainly for what do they use WASD, we have included the E and R buttons for powers so they are pressed at a much shorter distance for the fingers.



[Image: TXCWea.png]

[Image: H%2BZhTw.png]

For every big update, a new Net-Cube makes its way. Rol & Rogue, like Terra-Qubit, is a voxelated world, but in this one it consists of the exploration of forests and caves in which the protagonists fight with the enemies in the style of an action RPG (with their numbers indicating the HP and levels).


Sparky the Spider


[Image: 8c4Xc3.png]

Is a young spider who lives in Rol & Rogue. It belongs to the clan of giant spiders.
His spider-sense can detect lost people several kilometers away and even up to more than 100 meters deep.



[Image: dK0N4x.png]



This is something that I had been thinking about since before starting the project. The dubbing is something that in most big videogames has always had them. For now it has a spanish dub (it is possible that at the end of the base game, it could be dubbed with some other language, along with translations of the general texts).

Voice Casting examples:

- Hugo Iglesias (La Nau Estudi) as Cracksom Virus
- Alberto Odalvos as the Gameboss (Jay Gamer McDay)
- María Martínez Montiel as Manilla & Venny Loopsuit

I thank all the people who have participated in the game dubbing.


You can consult the full list of updates from the following links:

IndieDB: https://www.indiedb.com/games/randy-mani...-available
itch.io: https://ofihombre.itch.io/randy-manilla/...-available
Official website: https://randyandmanilla.weebly.com/news/...-available


Getting Randy & Manilla into Early Beta was a long road, but for it to become complete it will be a long odyssey full of obstacles to overcome, and that might even require upgrading the project's software, rewriting and renewing the code (maybe even all of it).

Anyway it has been a great honor to bring the game to this point and I thank all the people who have collaborated with the project.


If you are interested in this project, I leave the download links from the Early Beta version of the game:

itch.io: https://ofihombre.itch.io/randy-manilla
Indiexpo: https://www.indiexpo.net/es/games/randy-manilla
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#68
I like the progress of the game so far, maybe once you finish the game. You should put it on Steam or on the Xbox Store to earn some money. (Be sure to add achievements along the way though)
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#69
Smile 
Thanks Zangoose. Probably one day I will go up in one of those stores in case they accept me.
You could already show it to other people you know. Although this is just a transition to an even better and more complicated version.

P.D.: How do you think the achievements that can detect at what points in the game should appear are included?
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#70
(02-10-2022, 04:51 PM)ofihombre7 Wrote: Thanks Zangoose. Probably one day I will go up in one of those stores in case they accept me.
You could already show it to other people you know. Although this is just a transition to an even better and more complicated version.

P.D.: How do you think the achievements that can detect at what points in the game should appear are included?

I think you have to pay money to Sony and Xbox to get access to upload your game there.

PlayStation 4's price to publish a game on there is over $2,500
While Xbox One's price is over $5,000

I guess stick to PC on Steam
Since Steam is only $100 to publish a game.

For achievements, you have to program a way to get them there. Like when you complete a level, or complete a world.
For Steam, you could try doing trading cards to award players for playing the game.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#71
Ooof! I didn't know that publishing a game on consoles would be very expensive, I don't even want to imagine what the price of publishing a game for Nintendo consoles would be like, honestly I would stay with the Steam price. When I have a sufficiently advanced version maybe I'll post a page there and I'll still figure out how to program an achievement system.
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#72
(03-23-2022, 07:57 PM)ofihombre7 Wrote: Ooof! I didn't know that publishing a game on consoles would be very expensive, I don't even want to imagine what the price of publishing a game for Nintendo consoles would be like, honestly I would stay with the Steam price. When I have a sufficiently advanced version maybe I'll post a page there and I'll still figure out how to program an achievement system.

For Nintendo Switch, I believe it is free. You just have to register for the Nintendo Developer Portal and download the tools to convert your game to the Nintendo Switch and agree with the Nintendo guidelines about publishing the game.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#73
I've noticed that it looks alot like Wreck-it Ralph. And the E-mailer is SOOOOOOOOOOO CUTE!!!!!! (Not trying to insult you with it's looks.)
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#74
Video 
(03-24-2022, 03:56 PM)pompom454 Wrote: I've noticed that it looks alot like Wreck-it Ralph. And the E-mailer is SOOOOOOOOOOO CUTE!!!!!! (Not trying to insult you with it's looks.)

Yes, I know, that was the inspiration of the game, Manilla, the game title, some game parts, has its references.
The other thing that featured the first Wreck-It Ralph movie were the cameos & classic videogame references.
So if you play the game and go into the Net-Cubes, I assure you that you will find a some occasional reference to other games.


(03-24-2022, 09:20 AM)Nidoking Wrote: For Nintendo Switch, I believe it is free. You just have to register for the Nintendo Developer Portal and download the tools to convert your game to the Nintendo Switch and agree with the Nintendo guidelines about publishing the game.

It sounds very weird. For some reason it may be because the Nintendo Switch eShop has a very wide catalog together with incredible sales.
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#75
Sooo.... how did your game got verified by YouTube and Google?
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