Originally, this new version was going to be the fourth patch, but, in addition to its long-awaited fixes,
it also brings forward some of the new levels that were planned for the
first major update.
Below is an explanation of everything that the next version offers and, further, the reasons behind these decisions:
Firstly, Quantum City is now complete with two new levels. Among them, the debut of a new boss called "
Crackscorpio" stands out:
Sent by Cracksom to steal the key that Blue Quantáramo gave Randy and Manilla for their mission.
One must have very good reflexes and timing to dodge the fast attacks of his tenacious pincers and shots.
In addition, two new compositions and another couple of remixes of pre-existing ones are included in the soundtrack.
This is great news if you are one of those players who likes to control Manilla better than Randy.
Randy's sister is also playable in the
Rol & Rogue's Net-Cube, and the role of helper is played by Randy himself.
You can switch between characters using the character selection option both at the start and after losing the game.
Additionally, there have also been some code updates to adapt it to Manilla's gameplay and some slight tweaks to the details of the levels.
The footstep sounds, previously limited to cutcsenes, have also been included, in order to provide a wider sound immersion in the game.
If you have read the news of the
first patch, you will know that you can automatically sprint in 3 seconds.
In addition to this, a visual indicator has been included to better clarify its activation (at least until you hit the manual run button).
Many of you who played the game, especially in the early stages, will remember how hard it was to steer your ship towards the Net-Cubes
that are essential to the adventure. In case you find it more difficult than it should be, an "
auto-travel" option has been added to the main menu.
This is a help mode where, by simply pressing the speed button, your ship will head directly towards the selectable Net-Cubes. One less hassle for
more casual or faster players.
Other improvements include:
- Ability to click on level buttons with the cursor in Quantum City
- Fixed tree collision at the goal in level 4-2
- Fixed collision micro-bug in level 1-5
- Minor fixes in Gamezone Cube
- A fix in the Net-Cubes menus in Rol & Rogue and Abstractia, where they could be skipped by pressing the exit button
- Fixed a teleport position in level 1-4
- New route added to the Quantum City map
- Minor modification to the pause menu
- The turn and move platform buttons will be disabled when they finish their function
- Removal of the running animation when falling from cracking bricks in level 1-3
- Moments where springs fail don't abruptly stop jumping (level 1-3)
- Randy is less prone to getting stuck in 2D levels
- Jumps in the air are limited by coyote time (2D levels)
- fixed the height and position of many Terra-Qubit trees, and also little level redesigns
Now that all the changes, additions and improvements have been explained, let's see what they mean for the
roadmap:
As you can see, the blocks from the first and second update are marked with a vignette indicating that they are in progress
or with content advancing, instead of being complete. To better clarify the function of the vignettes, I explain it in the following image:
If the block vignettes are blank, it is because the blocks haven't yet been developed or are in draft phase, while,
when they are marked with a tick, it means that all their base content is complete (not counting unforeseen imperfections or bugs).
But, returning to the changes in the roadmap, in the first one, where it says "
Quantum City and Blacksquare complete",
there is a cyan asterisk indicating that it has been advanced in the current version.
Note: this is only referring to the fact that
Quantum City is complete, but
Blacksquare is not, although it can be accessed
after leaving the aforementioned Net-Cube. It has remained since the
beginning of development,
acting as a kind of "fake post-game" offering 3 levels in advance.
But the most important matter that both points indicate is that there will be changes to the voices of a couple of the
most important characters in the game. I regret to announce the departure of the voices of
Randy Qubit and
E-Mailer
from the project, whose artists have decided to prioritize and pursue other paths in their careers.
However, plans to replace dubbing are long-term decisions, so the door is always open to the actors should they wish to return.
The option of using AI (artificial intelligence) to replace human voices is
NOT being considered,
even though the game is obviously about AI, as the project started in a time before generative AI massification.
Because of all of the above, I ask for your patience for the first major update, which may arrive later than usual.
However, the second update, having almost all of its simpler content in advance, will possibly be released earlier and will continue at the established pace.
Despite the bumps, I encourage you to continue enjoying everything that the game currently offers and will continue to offer.
Their patches will also come and the Steam demo has updated in parallel to everything described.
Steam:
https://store.steampowered.com/app/28812...__Manilla/
itch.io:
https://ofihombre.itch.io/randy-manilla
Patreon:
https://www.patreon.com/ofihombre/shop