Users browsing this thread: 4 Guest(s)
Randy & Manilla - Two sibs in a Quantum Travel (Early Access available)
Exclamation 
Everyone knows that any PC game with minimal support for Proton (the Steam emulator for Windows) is
functional on Steam Deck, and that is why we have come to confirm that Randy & Manilla works on Steam Deck.
However, its statement took a long time because it needed a small group of people to test it, and both a gameplay from Pixelacos and the LnkInx's review were enough to prove it:



[Image: LnkInx_review_confirm_RM_for_Ste.png]

According to showed the aforementioned users, the game would be listed as verified, but with certain inconveniences that could have left the yellow label as playable only.
However, this is just a confirmation from those who tested it and not an official confirmation from Valve.
We look forward to hearing from you to find out if their verification matches ours.

Steam: https://store.steampowered.com/app/28812...__Manilla/
Reply
Thanked by:
Star 
[Image: Randy_Manilla_IOTY_2024_diploma.png]

Randy & Manilla is nominated by 4th time. This time in the Top 100 of the Indie of the Year 2024 from IndieDB.

Top 100 link:https://www.indiedb.com/groups/2024-indi...rds/top100
Reply
Thanked by:
Information 
On the way to major updates, there are a few patches to be released and this brand new one offers the following changes and additions:

[Image: 1.png?token-time=1735430400&token-hash=-...esJXPhk%3D]



If you are in an even bigger hurry to get through levels, especially the longer ones, an additional function has been added to the sprint button. However, like the sprint in Rol & Rogue, what it actually does is speed up time x2 while holding the button as the playable characters are moving. The difference between this sprint and the one implemented for the other Net-Cubes is that it is activated after pressing the sprint button twice or walking after 3 seconds in a row and has a very limited time with a recovery period depending on the character chosen:

Randy's Super Sprint:
  • Use time: 2 seconds (4 seconds in normal time)
  • Recovery time: 4 seconds

Manilla's Super Sprint:
  • Use time: 3 seconds (6 seconds in normal time)
  • Recovery time: 3 seconds

The continuous use time may seem very short, but the idea of this limitation is not to abuse the ability and to use it in cases where there are large areas free of enemies and obstacles.

Among other changes and additions:

Physical and gameplay changes:
  • Automatic camera rotation for controllers can be activated with the RT/R2 button.
  • The physics, gravity and mobility of both Randy and Manilla were balanced.
  • Vertical rotation can now be reversed with LT/L2.

Other changes:
  • Slight changes in the position of some locks in Rol & Rogue.
  • Fixed a minor animation bug in dialogue triggers.
  • More exaggerated effect on the icons indicating the targets to destroy in the fourth level challenges of both Terra-Qubit and Quantum City.
  • The color of the Golembrick's crowns (name of the first boss) was changed.
  • Mouse blocking for clicking the character selection buttons in Rol & Rogue was fixed. Fixed (at least for the most part) a Golembrick animation bug that occurs in the third phase.
  • Minor redesigns in some levels to adapt to the new character physics.
  • Fixed the frozen animation of the exit buttons when quitting and re-entering the pause menu.
  • Minor audio corrections.
  • Minor sprite corrections in level 6-4.
  • Minor level redesign in Gamezone Cube.
  • Fixed quicktime effect when replay the boss battle from Wonder Race (Gyga Cy-Wasp).

Even with all the additions, another patch could come after this one, but in the meantime, development will be soon on hold so you can have a happy holiday season and a new year 2025 with everything the game has to offer so far Wink

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
Reply
Thanked by:
Information 
The patch that follows the previous one is very little in comparison, but with one highlight to close out the year 2024:

[Image: Qubijohn_message_by_language.png]

[Image: Level_completed_by_language.png]

Most of the non-localized texts finally have a Spanish localization, including texts for images and re-recorded videos.
The exceptions in this patch are texts such as some of Wonder Race, whose fonts are a bit more complex to recreate.
This complexity could increase if more languages are added to the game.

Among other small changes:
  • Fixed the points that don't count when making contact with the feet.
  • Vertical rotation can now be reversed with B key.
  • Softening of the zoom sensitivity for more precise adjustments..

Until then, development will be on hold before the next patch or major update (which will probably come sometime in 2025).

Anyway, have a happy holiday and a happy new year Wink

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
Reply
Thanked by:
Exclamation 
2025 is coming, and perhaps in the same year, one of the most important things that will coming to the game is shown in the following image:

[Image: Randy_Manilla_-_2025_teaser_cover.png]

This pixelated image shows the silhouettes of a pair of mysterious characters that will appear in Randy and Manilla's next major update.
They are scheduled to be released at the earliest between mid and late 2025.
For those who don't know, this update is part of the first block on the roadmap:

[Image: s3K3uq.png]

But as I explained in the Quantum City update, its development will be much longer and more ambitious. I hope your wait is worth it.
Reply
Thanked by:
Information 
As a reminder, the previous patch was very small due to development being on hold for Christmas. To kick off 2025, a much larger patch has been released, offering the following changes and additions:

[Image: 87k9I%2B.png]

For starters, a small counter with a number has been added to Manilla's runner levels, indicating how many jumps are left before landing again.
This will make it easier to manage jumps while Manilla is in the air in order to complete the aforementioned levels.

[Image: 1y1BYK.png]

In addition, some strange details that have been overlooked for a long time have also been fixed, such as a piece of cloud with invisible edges in level 4-2 of Wonder Race, visible in the game trailers.

Among many other changes:
  • Time now freezes while pausing during super sprint
  • Fixed parts where exiting to start menu from pause would result in black screen
  • Revamped tag trigger system
  • Changed third clue text in Blue Quantáramo's passwords level
  • Minor correction to level 4-4 ranking
  • Corrections to Sparky's dialogue trigger in Rol & Rogue
  • Minor camera corrections
  • Changes to the physics glitch in Manilla's shield boost
  • Shorter stall time when climbing over Cracksom in his battle
  • Slight framerate improvement in Abstractia level 5-4
  • When Cracksom spins and damages Manilla, he steps back slightly to attack again
  • Crackscorpio (Quantum City boss) can take double damage when his double shot is returned.
  • Manilla will no longer lose level 5-3 just by touching the "water" of the sea (at least until she sinks to a certain depth)
  • Rol & Rogue's supercrits will appear a bit more frequently
  • Gameboss fights will no longer be improperly triggered by pressing C/Select without first reaching their combat areas
  • Minor fix for Manilla's sprites in Rol & Rogue
  • Player Randy/Manilla can clip through Randy/Manilla CPU
  • Fixed muted sound of Randy dying in level 3-1
  • Level 1-2 signs are now destructible
  • Fixed a detail when leaving Quantum City, entering Rol & Rogue, and then exiting to the start menu to load the game: some Net-Cubes that entered ended up as Rol & Rogue

This is the Randy & Manilla patch with the most changes recorded to date. The idea behind this patch was to give the current Early Access the most polished version possible before we start the long road to the next major update (a preview of the characters making their debut was shown on the penultimate day of 2024).
I hope that what this patch offers will be worth your time while you wait for the next big update.

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
Reply
Thanked by:
Randy & Manilla coming soon for Nintendo Switch 2!

[Image: randy-manilla-for-nintendo-switch-2.png?1743511862]

P.S: It's a joke. Happy April Fools Day.
Reply
Thanked by:
Information 
In case you haven't noticed, in the previous I said it was going to be the last one and polished enough to be worth waiting for the next major update.
However, as time has passed and after several unforeseen events, I've discovered once again that I was wrong. Furthermore, as I'm writing this, the mechanics and some of the content for the next update are already in the prototyping phase, but since it still has a long way to go before it's released (whether due to interruptions or any other factor that requires more time), I've decided to take the opportunity to share what the next patch offers:

[Image: JllTKA.png]

[Image: qVWaAA.gif]

One of the most notable additions is the ability to punch while Randy is sprinting.
This consists of an extension of his attacks that allows him to perform a ranged hit without much interruption to his speed.
This will make it easier to defeat more than one enemy at a time, and it makes parts like the 102-brick challenge in levels 1-4 a slightly less tedious task.


[Image: Zgn3%2FI.png]

[Image: 20250410-162956_orig.gif]

Another issue that was difficult to fix is that, in levels with sloping terrain, the physics didn't behave correctly regarding the character's orientation.
If you look on the up side of the image, when Manilla stops or runs again, she either goes up in the air or takes a while to fall,
while on the down side, the physics are now more in line with the slope of the ground (although she still has that issue, but not as noticeable).

[Image: pOaGlP.gif]

A very similar application has also been introduced in the 2D version. As Manilla runs down the slopes, instead of falling from the air, she lands on the ground (in most cases),
as seen in the example gif, which provides a close-up of the physics of the reference game (Sonic the Hedgehog).
One issue that couldn't be resolved is that jumping while running on the same slope doesn't actually increase her height.

[Image: x3rJS9.png]

Some revisions have also been made to some interfaces related to points and some supplementary text. It may not have seemed necessary at first to add backgrounds to the example texts, as they are generally perfectly legible without them, but sometimes there are moments in the game where the colors stick to the text, rendering it illegible. Therefore, readability has been improved, as in this example:

[Image: 4MqOBl.png]

The idea of adding backgrounds to the text (although they may not seem the most aesthetically pleasing option) was to make all the text in the game as legible as possible.

Among many other changes and additions:

Physics and Gameplay Changes:
  • Minor bug fixed in the Rol & Rogue boss battle when one chooses the fireball instantly or accidentally on controllers
  • Minor collision fixes on double walls in Rol & Rogue levels
  • When starting a sprint, one is much less likely to get knocked into the air

Other Changes:
  • Cracksom's claws now leave trails to make the attack more visually noticeable during his boss battle
    (among other minor changes)
  • When Randy hits Koogamer's ship, he is briefly stunned instead of taking damage
  • Score texts no longer overlap (unless they appear at the same time)
  • The default camera position has been changed in some levels
  • Animal signs have been added to Terra-Qubit levels 1-3 and 1-4
  • Fixed a minor calculation error in level 6-1 where it said he won 400 points, when it was actually 200
  • More layer adjustments in dialog commands
  • The portal in Quantum City doesn't appear when it's not time to exit the Net-Cube and opens when it is
  • Corrupted boxers can hit faster after taking damage

Truthfully, updates in the patch category usually don't take more than a month to release, but this time it wasn't because it was harder to find any notable changes worth uploading (unless it was for serious bugs).
And, as with the third patch, it's here to provide the most polished experience possible while we wait for the big update.
This one likely won't arrive in 2025 due to the potential challenges it might cause, and if it's delayed to 2026, we'll compensate by combining it with the second update to deliver the final version of Randy & Manilla all at once.
In the meantime, enjoy the current version Wink

Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
Reply
Thanked by:


Forum Jump: