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custom sonic mania Tikal sprites (WIP)
#1
So I am currently working on these mania custom Tikal the Echidna sprites and I was wondering if anyone could give me some advise or criticism so I can make These sprites as good as they can be. These are currently the only sprites I can show right now but I will show some more of the sprites later on. Here is what I have so far

Tikal idle:
[Image: ddiy6u9-0c5d5875-4d13-49e5-a0a6-297537c4...TYRdeS4aPw]
Tikal Icon:
[Image: ddiy6ud-9352cfec-8359-423c-a6e3-b910d8bc...aKGojwffJ4]
Tikal continue:
[Image: ddiy6uh-e1b25a00-550e-4d32-85cd-00fb3d13...iXnI7t3bak]
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#2
Update: Here are a few more of the Tikal mania sprites




Tikal gliding frame 1:

[Image: ddj1r45-fa707bb3-a452-4e42-8750-2730babd...jppHutgD6I]


Mini Tikal (prototype):

[Image: ddj1r3u-fc9642af-d864-4b76-9340-4ed4e027...376-qUPt60]
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#3
UPDATE #2

Finished sprites for escape car (ride) and began to make the Hang sprites

(notice: the image insert thing is not working so I had to attach them)

escape car (ride) frame 2 (might need to fix eyes):

Left attachment 

Hang (WIP):

Right attachment


Attached Files Thumbnail(s)
       
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#4
UPDATE #3

I am going to remake most of the Tikal sprites for the mod/sprite sheets 

Here is an WIP image of the idle sprite:


Attached Files Thumbnail(s)
   
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#5
Okay, so, I took a look at some Sonic Mania sprites and your colours are absolutely moving in the right direction. The heightened contrast is working, all i can recommend colourwise it to bring heavier shadows in and a quite bright highlight in order to give the same kind of contrast the rest of the game has. If you look at the sonic sprites, there are large sections of shadow, which serve to make the highlights pop more. Again though, going the right direction with this.

The main issue here is structure and readability. I would try and reform the sprite, taking into considerations the limitations of the games the sprites were based on. Try to tell us more with less i suppose. So, for the head shaping look at knuckles, dont define every spine, make into into one object which can tell us there are multiple spines there. Bring the hands down to the sides and perhaps take inspiration from amys idle from sonic advance. If the sprite is slightly more spread out we can read the character better. A good rule of thumb is that if the character was completely blacked out, could you tell which part was which or would it be a black blob? This is important as it helps us recognise the character faster.

I would also make the feet less round, Tikal has more... Trapezoid like feet? So try to form them that way more. Break her down into the simplest shapes and then convert that into sprite form. I have done it very basically here to give you an idea of what i mean(note:this is a ten second mspaint job, i'm sure you can do better than this):

[Image: kWo5hhv.png]

Hopefully this has helped a little and if i havent been clear, let me know and i'll try to elaborate Smile
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